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Multi-classing: as good as it seems?
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<blockquote data-quote="Shiroiken" data-source="post: 7457254" data-attributes="member: 6775477"><p>Generally, I've found that most multi-class characters simply dip 1-2 levels to make up for some flaw. The Paladin dipping warlock to get Eldritch Blast is a common example of this, as Paladins are pretty bad at ranged combat. Other than the fact that it can be immersion breaking, it isn't game-breaking IME.</p><p></p><p>The other example I've "seen" is building to a certain level in a class, then switching to another class in a way that compliments each other. One example I've heard, is to take Fighter/Eldritch Knight to level 7 in order to get War Magic, then switch to Wizard/Bladesinger. In general, I find this to be mostly theory crafting, which may or may not be overpowered in actual play. The only example of this I've personally witnessed was a Rogue/Thief who went to level 11 to get Reliable Talent, then switched over to Fighter/Champion to try an improve his Sneak Attack damage with Improved Critical (it was not overpowered in any way, the player simply didn't feel the later Rogue/Thief abilities were worth taking).</p><p></p><p>I would like to see a few more sub-classes used to help remove the need for the 1-2 level dip, and to help recreate the old gestalt style of multi-classing. This is just personal preference, however, and not a true "need."</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7457254, member: 6775477"] Generally, I've found that most multi-class characters simply dip 1-2 levels to make up for some flaw. The Paladin dipping warlock to get Eldritch Blast is a common example of this, as Paladins are pretty bad at ranged combat. Other than the fact that it can be immersion breaking, it isn't game-breaking IME. The other example I've "seen" is building to a certain level in a class, then switching to another class in a way that compliments each other. One example I've heard, is to take Fighter/Eldritch Knight to level 7 in order to get War Magic, then switch to Wizard/Bladesinger. In general, I find this to be mostly theory crafting, which may or may not be overpowered in actual play. The only example of this I've personally witnessed was a Rogue/Thief who went to level 11 to get Reliable Talent, then switched over to Fighter/Champion to try an improve his Sneak Attack damage with Improved Critical (it was not overpowered in any way, the player simply didn't feel the later Rogue/Thief abilities were worth taking). I would like to see a few more sub-classes used to help remove the need for the 1-2 level dip, and to help recreate the old gestalt style of multi-classing. This is just personal preference, however, and not a true "need." [/QUOTE]
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Multi-classing: as good as it seems?
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