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Multi-classing: as good as it seems?
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<blockquote data-quote="DEFCON 1" data-source="post: 7458082" data-attributes="member: 7006"><p>Speaking personally... if a paladin player in my game wanted to multiclass into warlock by getting a Celestial patron, that's fine... but I'd expect the multiclassing to continue past Warlock level 2.</p><p></p><p>For my tables it's always Story First, Mechanics Second. So you don't get to make some otherworldly pact with an angel, get a few nuggets of power, then say "Thanks, I'm good!" Nope... you made this pact, you're gonna lie in it. If you didn't want to take on this second avenue of power, you should have just remained committed to your Oath.</p><p></p><p>I actually had a paladin player do just such a thing in my last Curse of Strahd campaign. He was a knight suffering a crisis of faith when he arrived in Barovia, and his time there inspired him to devote himself to the Morninglord. But over time as it was revealed that Mother Night was actually the Archfey Queen of Air and Darkness, he came to the conclusion that balance between light and dark was necessary to pull the land up out of the quagmire it was in, and he took on the Archfey patron in addition to his Oath, trying to be an intermediary between the two forces wanting to control the land. So from that point forward he balanced taking a level in each class past that, as his story was such that he was both Devoted to the Morninglord and made a Pact with Mother Night. He didn't just "stop" with his pact because he finally got the game mechanics he wanted.</p><p></p><p>Others play differently, and that's fine. I just don't personally like that way of playing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7458082, member: 7006"] Speaking personally... if a paladin player in my game wanted to multiclass into warlock by getting a Celestial patron, that's fine... but I'd expect the multiclassing to continue past Warlock level 2. For my tables it's always Story First, Mechanics Second. So you don't get to make some otherworldly pact with an angel, get a few nuggets of power, then say "Thanks, I'm good!" Nope... you made this pact, you're gonna lie in it. If you didn't want to take on this second avenue of power, you should have just remained committed to your Oath. I actually had a paladin player do just such a thing in my last Curse of Strahd campaign. He was a knight suffering a crisis of faith when he arrived in Barovia, and his time there inspired him to devote himself to the Morninglord. But over time as it was revealed that Mother Night was actually the Archfey Queen of Air and Darkness, he came to the conclusion that balance between light and dark was necessary to pull the land up out of the quagmire it was in, and he took on the Archfey patron in addition to his Oath, trying to be an intermediary between the two forces wanting to control the land. So from that point forward he balanced taking a level in each class past that, as his story was such that he was both Devoted to the Morninglord and made a Pact with Mother Night. He didn't just "stop" with his pact because he finally got the game mechanics he wanted. Others play differently, and that's fine. I just don't personally like that way of playing. [/QUOTE]
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