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Multi-classing: as good as it seems?
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<blockquote data-quote="Warpiglet" data-source="post: 7458294" data-attributes="member: 6689161"><p>For me the whole equation comes down to whether or not a rule makes it more fun. Period. If the text does not make it more fun, to hell with it.</p><p></p><p>For example, I do not want to play a character that sold his soul for warlock powers. It does not interest me. I like to make stories about finding forbidden lore and being influenced and guided by fallen angels or alien entities. I don't like the idea of a patron "granting" spells like a cleric but rather giving information to a warlock who gains the power by applying the knowledge that was given. </p><p></p><p>I can appreciate DMs enforcing rules but honestly if you trust a player you can give them some narrative power. I never abuse it when I play and have never had a PC in my campaign do so either. </p><p></p><p>I am not disparaging DMs who hew closely to the book or whatever, but neither do I feel totally beholden to it. A character with potential seeking forbidden lore could be represented by multiclassing sorcerer and warlock...I don't always like the idea of sorcerer just being gifted with a power. I like the idea of pursuing and obtaining.</p><p></p><p>I say all that to say this will influence how you see multiclassing to a great extent. I could even see a LG paladin of devotion with a fiend pact. It begs for a story. Maybe the character was seduced and tricked by a fallen angel. Maybe the evil entity is giving little bits of power to gradually sway the character to evil, etc etc etc.</p><p></p><p>The book fluff is fluff. Accept it if you wish or modify it. All you need is an agreement between DM and player. I say all this from the perspective of someone who really gets no joy AT ALL in cheese or dominating the game...but multiclassing opens lots of doors. It is not perfectly essential but it can be fun.</p><p></p><p>And what about dipping? What if I dip fighter for armor and weapons because I want to play a character who fights and casts spells? Did I just wreck the system or create the character I really wanted?</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7458294, member: 6689161"] For me the whole equation comes down to whether or not a rule makes it more fun. Period. If the text does not make it more fun, to hell with it. For example, I do not want to play a character that sold his soul for warlock powers. It does not interest me. I like to make stories about finding forbidden lore and being influenced and guided by fallen angels or alien entities. I don't like the idea of a patron "granting" spells like a cleric but rather giving information to a warlock who gains the power by applying the knowledge that was given. I can appreciate DMs enforcing rules but honestly if you trust a player you can give them some narrative power. I never abuse it when I play and have never had a PC in my campaign do so either. I am not disparaging DMs who hew closely to the book or whatever, but neither do I feel totally beholden to it. A character with potential seeking forbidden lore could be represented by multiclassing sorcerer and warlock...I don't always like the idea of sorcerer just being gifted with a power. I like the idea of pursuing and obtaining. I say all that to say this will influence how you see multiclassing to a great extent. I could even see a LG paladin of devotion with a fiend pact. It begs for a story. Maybe the character was seduced and tricked by a fallen angel. Maybe the evil entity is giving little bits of power to gradually sway the character to evil, etc etc etc. The book fluff is fluff. Accept it if you wish or modify it. All you need is an agreement between DM and player. I say all this from the perspective of someone who really gets no joy AT ALL in cheese or dominating the game...but multiclassing opens lots of doors. It is not perfectly essential but it can be fun. And what about dipping? What if I dip fighter for armor and weapons because I want to play a character who fights and casts spells? Did I just wreck the system or create the character I really wanted? [/QUOTE]
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