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Multi-classing: as good as it seems?
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<blockquote data-quote="Blue" data-source="post: 7458299" data-attributes="member: 20564"><p>The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels.</p><p></p><p>They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the other part of it. Multiclassing is pretty balanced in 5e. </p><p></p><p>The places it isn't is where class design leaves things at low levels. Here's a few:</p><ul> <li data-xf-list-type="ul">Gaining heavy armor proficiency and/or specific saves (usually CON for concentration saves) taking another class for 1st level.</li> <li data-xf-list-type="ul">Cleric giving so much at 1st between domains (that can give proficiencies) and casting.</li> <li data-xf-list-type="ul">Options that advance with class level like Eldritch Blast that can be picked up with a low investment but scale well.</li> <li data-xf-list-type="ul">Hexblade patron CHR to attacks at 1st</li> <li data-xf-list-type="ul">Fighter has a really solid 1, 2 and 3 with features you can take advantage of even with non-martial classes.</li> <li data-xf-list-type="ul">A full caster with a single level of another caster to pick up cantrips and 1st level utilities (shield, bless, guidance, etc.)</li> <li data-xf-list-type="ul">Paladin divine smite at 2nd on a full caster.</li> </ul><p></p><p>When 5e came out all of the optimizers I knew rushed to multiclass characters because that was the path the power in earlier editions. Now they play a mix, favoring single classed characters. But we also usually play in the 1-12 level range - if you're 15th or 18th you can cover a multitude of sins.</p></blockquote><p></p>
[QUOTE="Blue, post: 7458299, member: 20564"] The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels. They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the other part of it. Multiclassing is pretty balanced in 5e. The places it isn't is where class design leaves things at low levels. Here's a few: [LIST] [*]Gaining heavy armor proficiency and/or specific saves (usually CON for concentration saves) taking another class for 1st level. [*]Cleric giving so much at 1st between domains (that can give proficiencies) and casting. [*]Options that advance with class level like Eldritch Blast that can be picked up with a low investment but scale well. [*]Hexblade patron CHR to attacks at 1st [*]Fighter has a really solid 1, 2 and 3 with features you can take advantage of even with non-martial classes. [*]A full caster with a single level of another caster to pick up cantrips and 1st level utilities (shield, bless, guidance, etc.) [*]Paladin divine smite at 2nd on a full caster. [/LIST] When 5e came out all of the optimizers I knew rushed to multiclass characters because that was the path the power in earlier editions. Now they play a mix, favoring single classed characters. But we also usually play in the 1-12 level range - if you're 15th or 18th you can cover a multitude of sins. [/QUOTE]
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