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Multi-classing: as good as it seems?
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<blockquote data-quote="Tony Vargas" data-source="post: 7458303" data-attributes="member: 996"><p>It doesn't really seem that good. At first, I saw how MCing worked like 3.x modular MCing, but handled caster level better, and thought it a clear improvement. Then I saw how it worked with Extra Attack &c. So, not a clear improvement, better in some ways, not so great in others.</p><p></p><p>I'm also ambivalent about how effective MCing is: As a player, I don't see a lot of potential MC builds that are all that interesting or exciting, and they are, as the OP points out, as in 3e, often 'late blooming.' Conversely, a background can give you a hint of another class, right at 1st, and if there's not a background that screams the class you want a hint of, you can always negotiate one with your DM. Backgrounds aren't any great CharOP tool or anything, but they help with class concept. As a DM I see some potential abuses, some potential confusion & disappointment for casual players, and another set of permutations to comb through - and the magic word: 'optional.' So the easiest thing to do is just not opt-in and not worry about it. </p><p>Same with Feats, really.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7458303, member: 996"] It doesn't really seem that good. At first, I saw how MCing worked like 3.x modular MCing, but handled caster level better, and thought it a clear improvement. Then I saw how it worked with Extra Attack &c. So, not a clear improvement, better in some ways, not so great in others. I'm also ambivalent about how effective MCing is: As a player, I don't see a lot of potential MC builds that are all that interesting or exciting, and they are, as the OP points out, as in 3e, often 'late blooming.' Conversely, a background can give you a hint of another class, right at 1st, and if there's not a background that screams the class you want a hint of, you can always negotiate one with your DM. Backgrounds aren't any great CharOP tool or anything, but they help with class concept. As a DM I see some potential abuses, some potential confusion & disappointment for casual players, and another set of permutations to comb through - and the magic word: 'optional.' So the easiest thing to do is just not opt-in and not worry about it. Same with Feats, really. [/QUOTE]
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Multi-classing: as good as it seems?
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