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Multi-classing: as good as it seems?
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<blockquote data-quote="Blue" data-source="post: 7458435" data-attributes="member: 20564"><p>Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes.</p><p></p><p>Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class), fighters (with a fighting style and second wind), warlock (patrons, especially hexblade), and rogue (expertise) especially stand out. So if you have a specific build that is looking to combine multiple 1st level features you can work out something quite nice.</p><p></p><p>The flip side is the builds that don't need as many of the 1st level cherry-picks, and are closer in execution to the existing classes. For those, the existing classes are generally good and sometimes great at giving out strong supporting features in levels 2-4. For those builds, the supporting features outweigh the a la carte approach where you have more flexibility but only of those options that appear at level 1 and are from classes that are ability score compatible to some degree.</p></blockquote><p></p>
[QUOTE="Blue, post: 7458435, member: 20564"] Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. :) It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes. Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class), fighters (with a fighting style and second wind), warlock (patrons, especially hexblade), and rogue (expertise) especially stand out. So if you have a specific build that is looking to combine multiple 1st level features you can work out something quite nice. The flip side is the builds that don't need as many of the 1st level cherry-picks, and are closer in execution to the existing classes. For those, the existing classes are generally good and sometimes great at giving out strong supporting features in levels 2-4. For those builds, the supporting features outweigh the a la carte approach where you have more flexibility but only of those options that appear at level 1 and are from classes that are ability score compatible to some degree. [/QUOTE]
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