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Multi-classing: as good as it seems?
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<blockquote data-quote="smbakeresq" data-source="post: 7459294" data-attributes="member: 28301"><p>That is a complete misread of what I said, probably in an attempt to somehow justify your argument. I have said many times all over the initial game session should be a group build session, with the DM so the group can start building group dynamics right there, and your DM can see how he needs to customize the campaign to fit the PC’s. I said in this thread you need to get over your concept with the DM from the get go for the same reasons. I am saying BE PREPARED and WORK WITH YOUR DM, I guess too rigid for some, or they are just flat ignorant.</p><p></p><p>Your attempt to misread what I said to support your claims is laughable. My quotes your provided say none of those things, not I have said those things elsewhere. It’s ok to be a power gamer, just don’t try to call it “flexibility.” I said that earlier too. </p><p></p><p>The trauma and limp idea is good too. Since the Hexblade came out I have seen far too many hexblade dips with no explanation how the dark and mysterious and mostly evil powers of the Shadowfell grant warlock powers to neutral and good characters, nor why such neutral and good PCs would seek out such things. It’s a pact, so it needs to work both ways. I guess I am too “rigid” to make the PC explain that to me, either as DM or as part of my group. I guess 40 years at the tables will do that to you.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7459294, member: 28301"] That is a complete misread of what I said, probably in an attempt to somehow justify your argument. I have said many times all over the initial game session should be a group build session, with the DM so the group can start building group dynamics right there, and your DM can see how he needs to customize the campaign to fit the PC’s. I said in this thread you need to get over your concept with the DM from the get go for the same reasons. I am saying BE PREPARED and WORK WITH YOUR DM, I guess too rigid for some, or they are just flat ignorant. Your attempt to misread what I said to support your claims is laughable. My quotes your provided say none of those things, not I have said those things elsewhere. It’s ok to be a power gamer, just don’t try to call it “flexibility.” I said that earlier too. The trauma and limp idea is good too. Since the Hexblade came out I have seen far too many hexblade dips with no explanation how the dark and mysterious and mostly evil powers of the Shadowfell grant warlock powers to neutral and good characters, nor why such neutral and good PCs would seek out such things. It’s a pact, so it needs to work both ways. I guess I am too “rigid” to make the PC explain that to me, either as DM or as part of my group. I guess 40 years at the tables will do that to you. [/QUOTE]
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Multi-classing: as good as it seems?
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