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Multi-classing in 4e - hints from ToB?
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<blockquote data-quote="fuindordm" data-source="post: 3722329" data-attributes="member: 5435"><p>Multiclassing is one of the few mechanical changes in 3rd edition that I always hated. The freedom to pick up classes as you go along is good, but the consequences were just not worth it: multiclassing with a spellcaster leaves the character's "big guns" in both classes too far behind the rest of the party, and they end up serving more of a cohort role than a hero role. The proof is that WotC had to design prestige classes to make up the gap.</p><p></p><p>The amusing thing is that if you take the <u>XP </u>of a tenth level character (45000) and divide it equally between two classes (22500), what do you get?</p><p></p><p>That's right, a 7/7 character.</p><p></p><p>And why should learning the first level in a class (say, equivalent to one year of college courses) be as difficult for a high-level character than advanced study in their own class (say, equivalent to getting a dissertation)?</p><p></p><p>It's only overpowered if you give it 14 hit dice and add together the saves and BAB. If you take their average instead, you get a reasonably character. Perhaps a little more frail than the rest of the group, and the "big guns" a couple of levels behind the curve, but more flexible. If that still seems a little too powerful, take away one nice perk per class: no weapon specialization, no school specialization, no spontaneous casting of healing spells, etc.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3722329, member: 5435"] Multiclassing is one of the few mechanical changes in 3rd edition that I always hated. The freedom to pick up classes as you go along is good, but the consequences were just not worth it: multiclassing with a spellcaster leaves the character's "big guns" in both classes too far behind the rest of the party, and they end up serving more of a cohort role than a hero role. The proof is that WotC had to design prestige classes to make up the gap. The amusing thing is that if you take the [U]XP [/U]of a tenth level character (45000) and divide it equally between two classes (22500), what do you get? That's right, a 7/7 character. And why should learning the first level in a class (say, equivalent to one year of college courses) be as difficult for a high-level character than advanced study in their own class (say, equivalent to getting a dissertation)? It's only overpowered if you give it 14 hit dice and add together the saves and BAB. If you take their average instead, you get a reasonably character. Perhaps a little more frail than the rest of the group, and the "big guns" a couple of levels behind the curve, but more flexible. If that still seems a little too powerful, take away one nice perk per class: no weapon specialization, no school specialization, no spontaneous casting of healing spells, etc. [/QUOTE]
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