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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Patrick McGill" data-source="post: 7462072" data-attributes="member: 6749334"><p>The answer is in past editions alignment and sticking to an oath/code of honor/path/ideal for the special classes (ranger/paladin/druid/etc) was indeed part of the "balance" in exchange for all the cool stuff you got. So that's sort of become imprinted in the genetics of the overarching metagame.</p><p></p><p>Personally I'm fine with sacrificing the sacred cow - if you can come up with a neat idea to do so. Personally I can see a lot of possible ideas for the warlock/paladin. A paladin devoted to a holy cause but also under the sway of some kind of demonic shadow weapon is like 70s/80s fantasy 101.</p><p></p><p>On the other hand, besides feats multiclass /is/ the main way min/maxing gets silly in 5e. But it's not as silly as it was in 3.5, so I kind of remain ambivalent to it. Until players ask about polearm mastery/sentinel with a quarterstaff and shield, or dual wielding lances. Then my ambivalent genial DM facade melts away to reveal the demonic grognard within.</p><p></p><p>Edit: I have more to say and didn't want to doublepost:</p><p></p><p>One reason you see reaction especially to Warlock multiclassing is because of the way Warlock spell slots work. That affects class features from other classes in a profound way, which is why you see Warlock pop up so much in optimization discussions. Being able to use spell slots and get them back with a short rest, and those spell slots all being the highest level that your spell slots can be, really super charge certain class mechanics. The reaction comes from the folks who don't like bottom-up character development; i/e conceptualizing the possible interplay of mechanics before the story and flavor of the person.</p><p></p><p>In my personal opinion, bottom up or top down is fine as long as at the end you have a character that can add to the story at the table. If you're a walking frankenstein creation with no veneer of background flavor or anything to add to the narrative, that's when I get.... <em>hasty.</em></p></blockquote><p></p>
[QUOTE="Patrick McGill, post: 7462072, member: 6749334"] The answer is in past editions alignment and sticking to an oath/code of honor/path/ideal for the special classes (ranger/paladin/druid/etc) was indeed part of the "balance" in exchange for all the cool stuff you got. So that's sort of become imprinted in the genetics of the overarching metagame. Personally I'm fine with sacrificing the sacred cow - if you can come up with a neat idea to do so. Personally I can see a lot of possible ideas for the warlock/paladin. A paladin devoted to a holy cause but also under the sway of some kind of demonic shadow weapon is like 70s/80s fantasy 101. On the other hand, besides feats multiclass /is/ the main way min/maxing gets silly in 5e. But it's not as silly as it was in 3.5, so I kind of remain ambivalent to it. Until players ask about polearm mastery/sentinel with a quarterstaff and shield, or dual wielding lances. Then my ambivalent genial DM facade melts away to reveal the demonic grognard within. Edit: I have more to say and didn't want to doublepost: One reason you see reaction especially to Warlock multiclassing is because of the way Warlock spell slots work. That affects class features from other classes in a profound way, which is why you see Warlock pop up so much in optimization discussions. Being able to use spell slots and get them back with a short rest, and those spell slots all being the highest level that your spell slots can be, really super charge certain class mechanics. The reaction comes from the folks who don't like bottom-up character development; i/e conceptualizing the possible interplay of mechanics before the story and flavor of the person. In my personal opinion, bottom up or top down is fine as long as at the end you have a character that can add to the story at the table. If you're a walking frankenstein creation with no veneer of background flavor or anything to add to the narrative, that's when I get.... [I]hasty.[/I] [/QUOTE]
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