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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7462096" data-attributes="member: 6775031"><p>Back in my AD&D days, my DM disallowed multiclassing for clerics. The argument was that clerics were so incredibly rare because you had to have a lot of faith in your deity, and if you had that much faith - if you believed so hard that your deity actually gave you magic powers out of it - then you wouldn't be able to (or even want to) pursue some other path to power, because doing so would necessarily compromise your faith.</p><p></p><p>I've always considered that to be a compelling argument, given the premise of a certain type of world, where divine power is only granted to the most devoted. While AD&D never allowed multi-classing for paladins, the same argument would apply. I like that very traditional type of lower-magic world, where there's less extreme variations within each character class, so it makes sense that I would keep such restrictions in place throughout later editions.</p><p></p><p>Of course, not everyone plays in that sort of world, and the argument doesn't really hold up if you compromise the premise too much. If paladins and warlocks can both just draw power from the fey, then you don't have to compromise your faith in order to multi-class between them; or if the gods grant powers on some basis besides just faith, then there's no reason you would lose those powers by pursuing some other path.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7462096, member: 6775031"] Back in my AD&D days, my DM disallowed multiclassing for clerics. The argument was that clerics were so incredibly rare because you had to have a lot of faith in your deity, and if you had that much faith - if you believed so hard that your deity actually gave you magic powers out of it - then you wouldn't be able to (or even want to) pursue some other path to power, because doing so would necessarily compromise your faith. I've always considered that to be a compelling argument, given the premise of a certain type of world, where divine power is only granted to the most devoted. While AD&D never allowed multi-classing for paladins, the same argument would apply. I like that very traditional type of lower-magic world, where there's less extreme variations within each character class, so it makes sense that I would keep such restrictions in place throughout later editions. Of course, not everyone plays in that sort of world, and the argument doesn't really hold up if you compromise the premise too much. If paladins and warlocks can both just draw power from the fey, then you don't have to compromise your faith in order to multi-class between them; or if the gods grant powers on some basis besides just faith, then there's no reason you would lose those powers by pursuing some other path. [/QUOTE]
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