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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Tony Vargas" data-source="post: 7462182" data-attributes="member: 996"><p>In one setting, the two were linked. Sorcerers bargained with or coerced 'spirits' for overt magical power like fireball-tossing or flying or making someone you didn't like get sick & die, but were able to do so because they were essentially psionic, blessed with preternatural force of will that could communicate with/coerce said spirits - and also be used against other people to read/influence thoughts or create sensory illusions ('all in your head,' not like D&D illusions). If you just did the later, you were an 'Enchanter,' if you did the former you were a more powerful/feared 'Sorcerer,' but the underlying abilities were the same, it was just how you applied them, and how in deep you were willing to go with more powerful spirits you weren't able to just mentally coerce.</p><p></p><p> No good reason. A warlock could be able to use a spell because he made a deal with a devil; a Sorcerer because he's the great-grand-nephew of a devil; a wizard because he found the spell in a spellbook penned by a devil (for the sake of argument). They're all still throwing the same spell. Nothing requires a game to mechanically model the same power (magic) being used the same way (casting a spell) to accomplish the same thing (whatever the spell does) at all differently just because they were acquired differently or might look/feel different on some fluff level.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7462182, member: 996"] In one setting, the two were linked. Sorcerers bargained with or coerced 'spirits' for overt magical power like fireball-tossing or flying or making someone you didn't like get sick & die, but were able to do so because they were essentially psionic, blessed with preternatural force of will that could communicate with/coerce said spirits - and also be used against other people to read/influence thoughts or create sensory illusions ('all in your head,' not like D&D illusions). If you just did the later, you were an 'Enchanter,' if you did the former you were a more powerful/feared 'Sorcerer,' but the underlying abilities were the same, it was just how you applied them, and how in deep you were willing to go with more powerful spirits you weren't able to just mentally coerce. No good reason. A warlock could be able to use a spell because he made a deal with a devil; a Sorcerer because he's the great-grand-nephew of a devil; a wizard because he found the spell in a spellbook penned by a devil (for the sake of argument). They're all still throwing the same spell. Nothing requires a game to mechanically model the same power (magic) being used the same way (casting a spell) to accomplish the same thing (whatever the spell does) at all differently just because they were acquired differently or might look/feel different on some fluff level. [/QUOTE]
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