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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Shiroiken" data-source="post: 7462233" data-attributes="member: 6775477"><p>I always felt this was a missed opportunity. During the playtest, I had concerns that 5E was going to be unplayable for me and my group (thankfully, I worried needlessly). However, I did spend time using the various playtest material we had to mash together my own version of 5E... just in case.</p><p></p><p>When they mentioned that levels 1-2 were going to be "apprentice tier," that got me thinking. What if the game default started at level 3. You could play levels 1-2, but that would be similar to playing 0 level characters from earlier editions. With this in mind, you could easily set up a workable multi-class system using the 3E model 5E eventually used. Instead of a level 1 fighter getting proficiency in all weapons and armor, they only get some (more than non-warrior type classes, for sure). Clerics worship a concept or pantheon before settling in to a single deity (i.e. domain). You get the idea, but it would allow characters to dip for some benefit, but not the massive benefit most commonly seen today. Single class characters, however, would start off pretty much as you expect them to now. Oh well.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7462233, member: 6775477"] I always felt this was a missed opportunity. During the playtest, I had concerns that 5E was going to be unplayable for me and my group (thankfully, I worried needlessly). However, I did spend time using the various playtest material we had to mash together my own version of 5E... just in case. When they mentioned that levels 1-2 were going to be "apprentice tier," that got me thinking. What if the game default started at level 3. You could play levels 1-2, but that would be similar to playing 0 level characters from earlier editions. With this in mind, you could easily set up a workable multi-class system using the 3E model 5E eventually used. Instead of a level 1 fighter getting proficiency in all weapons and armor, they only get some (more than non-warrior type classes, for sure). Clerics worship a concept or pantheon before settling in to a single deity (i.e. domain). You get the idea, but it would allow characters to dip for some benefit, but not the massive benefit most commonly seen today. Single class characters, however, would start off pretty much as you expect them to now. Oh well. [/QUOTE]
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