Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keravath" data-source="post: 7462238" data-attributes="member: 6916036"><p>In my opinion, multiclassing can be just as much a mechanism for character development as any other. It is up to the DM as to whether they allow multiclassing in general but disallowing it for certain classes based on some pre-conceived idea of how a particular class should be played seems arbitrary.</p><p></p><p>There are lots of class combinations that would appear to be DESIGNED to go together. </p><p>- hexblade warlock and shadow sorceror - both draw power from ties to the plane of shadow - very easy to picture a character with both a shadow patron and the ability to harness shadow power to cast spells as well</p><p>- oath of ancients paladin and a fey warlock </p><p>- fallen paladin and a fiend warlock</p><p>- oath of devotion paladin and either a celestial warlock or divine soul sorcerer</p><p>- divine soul sorcerer and celestial warlock</p><p>- trickery cleric and rogue (arcane trickster?)</p><p>- ranger and druid</p><p>- nature cleric and druid</p><p>- war cleric and fighter</p><p></p><p>All of these multiclass combinations have significant synergies in terms of backgrounds/goals/fluff. Combining them creates characters that become more effective at some things and less at others. A Fighter/war cleric will have less spells but may be a better fighter than a pure war cleric. The character could also be fully devoted to their god while just learning to fight better, that could be a large part of the motivation for such a character. </p><p></p><p>Basically, from my perspective, there are very good reasons from both a mechanical and a role play sense for quite a few multiclass combinations. </p><p></p><p>On the other hand, there are some multiclass combinations that would need a really good back story and a lot of role playing effort. For example an oath of devotion paladin/fiend warlock would be a character that would be very divided internally and would have a lot of difficulty reconciling the two parts of the character. Divine soul sorcerer and hexblade warlock might be another character that might find the two classes in opposition to each other. In a homebrew game, a DM might ask for some really good back story and role playing ... on the other hand, in AL, any combination is acceptable. </p><p></p><p>Finally, in general, multiclassing delays the acquisition of higher level abilities and as a result can be quite well balanced. A caster with a two level dip in another class will always be a level of spells behind equivalent single classed characters. Even if they have the spell slots, they won't have the spells. A figher with a 2 level multiclass will have to wait until 13th level to get their 3rd attack. A 5th level wizard with a 2 level dip will have to wait until 7th level to get their 3rd level spells. </p><p></p><p>Basically, if you are going to multiclass, it is either for role playing reasons to create a character with an interesting back story that you want to play or if the abilities offered by the multiclass compensate for the delayed progression. For example, I have a 7th level character that is a 5th level lore bard/2nd level hexblade warlock (his mother was part shadow elf and father a human paladin). The two levels of hexblade have added general utility and the ability to do some at will damage but at level 5 and 6 the character did not have some of the better CC and AoE spells from 3rd level. He is also still missing out on the magical secrets spells which he won't obtain until level 8 .. but which a straight bard would have had last level. As a result, mechanically it is pretty balanced and from a role playing perspective the combination fits the characters back story.</p></blockquote><p></p>
[QUOTE="Keravath, post: 7462238, member: 6916036"] In my opinion, multiclassing can be just as much a mechanism for character development as any other. It is up to the DM as to whether they allow multiclassing in general but disallowing it for certain classes based on some pre-conceived idea of how a particular class should be played seems arbitrary. There are lots of class combinations that would appear to be DESIGNED to go together. - hexblade warlock and shadow sorceror - both draw power from ties to the plane of shadow - very easy to picture a character with both a shadow patron and the ability to harness shadow power to cast spells as well - oath of ancients paladin and a fey warlock - fallen paladin and a fiend warlock - oath of devotion paladin and either a celestial warlock or divine soul sorcerer - divine soul sorcerer and celestial warlock - trickery cleric and rogue (arcane trickster?) - ranger and druid - nature cleric and druid - war cleric and fighter All of these multiclass combinations have significant synergies in terms of backgrounds/goals/fluff. Combining them creates characters that become more effective at some things and less at others. A Fighter/war cleric will have less spells but may be a better fighter than a pure war cleric. The character could also be fully devoted to their god while just learning to fight better, that could be a large part of the motivation for such a character. Basically, from my perspective, there are very good reasons from both a mechanical and a role play sense for quite a few multiclass combinations. On the other hand, there are some multiclass combinations that would need a really good back story and a lot of role playing effort. For example an oath of devotion paladin/fiend warlock would be a character that would be very divided internally and would have a lot of difficulty reconciling the two parts of the character. Divine soul sorcerer and hexblade warlock might be another character that might find the two classes in opposition to each other. In a homebrew game, a DM might ask for some really good back story and role playing ... on the other hand, in AL, any combination is acceptable. Finally, in general, multiclassing delays the acquisition of higher level abilities and as a result can be quite well balanced. A caster with a two level dip in another class will always be a level of spells behind equivalent single classed characters. Even if they have the spell slots, they won't have the spells. A figher with a 2 level multiclass will have to wait until 13th level to get their 3rd attack. A 5th level wizard with a 2 level dip will have to wait until 7th level to get their 3rd level spells. Basically, if you are going to multiclass, it is either for role playing reasons to create a character with an interesting back story that you want to play or if the abilities offered by the multiclass compensate for the delayed progression. For example, I have a 7th level character that is a 5th level lore bard/2nd level hexblade warlock (his mother was part shadow elf and father a human paladin). The two levels of hexblade have added general utility and the ability to do some at will damage but at level 5 and 6 the character did not have some of the better CC and AoE spells from 3rd level. He is also still missing out on the magical secrets spells which he won't obtain until level 8 .. but which a straight bard would have had last level. As a result, mechanically it is pretty balanced and from a role playing perspective the combination fits the characters back story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
Top