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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7462244" data-attributes="member: 59848"><p>So I am very much one that separates mechanics and fluff. When I look at the pure numbers and abilities of the different classes, I don't see anything that would inherently make one a Fighter versus Monk versus Sorcerer versus Wizard. Yes, some of the abilities we have come to understand represent things like Sneak Attack, but that is still more of a colloquialism or short-hand, and doesn't mean that the way it's represented couldn't change. </p><p></p><p>For example, I can play a barbarian that is not a savage or tribal. I can play them as a mad scientist. Rage does not mean he gets really angry, but could be the result of an injection or potion. Or it could be a form of lycanthropy. Mechanically it works the same, but with that slight reskin I have changed the class completely. It works the same, sure, but the way I play it will be quite different. </p><p></p><p>A paladin does not have to be a Holy Warrior. It could just as easily be a sorcerer. They are descended from some powerful entity, and at their whim they can burn their foes with their strikes and have regenerative abilities to mend their wounds and even those of others. Suddenly a Paladin is no longer about their code, and is transformed into someone born with their powers like a Sorcerer.</p><p></p><p>Same thing with a Fighter. I look at those mechanics, and I can easily reflavor it into a Monk or a Ninja. Sure, fighters use weapons, but a warhammer can be reflavored into brass knuckles and it works the same. And you change it to versatile by the classic move where you bring your interlocked fists down upon an opponent's head.</p><p></p><p>So yea, a multiclass Sorcerer/Paladin may not make sense if you only subscribe to the lore that we associate with those mechanics. But the Paladin levels could easily be explained as an extension of the sorcerer's bloodline based power. Or the Paladin may describe their sorcerery powers as an extension of their will to remain faithful to their oath. Or, it could be a really wiry inventor that wears a power armor suit and uses their gadgets to replicate all the powers of the sorcerer and paladin (especially if it's a gnome, eh [MENTION=6799753]lowkey13[/MENTION]?).</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7462244, member: 59848"] So I am very much one that separates mechanics and fluff. When I look at the pure numbers and abilities of the different classes, I don't see anything that would inherently make one a Fighter versus Monk versus Sorcerer versus Wizard. Yes, some of the abilities we have come to understand represent things like Sneak Attack, but that is still more of a colloquialism or short-hand, and doesn't mean that the way it's represented couldn't change. For example, I can play a barbarian that is not a savage or tribal. I can play them as a mad scientist. Rage does not mean he gets really angry, but could be the result of an injection or potion. Or it could be a form of lycanthropy. Mechanically it works the same, but with that slight reskin I have changed the class completely. It works the same, sure, but the way I play it will be quite different. A paladin does not have to be a Holy Warrior. It could just as easily be a sorcerer. They are descended from some powerful entity, and at their whim they can burn their foes with their strikes and have regenerative abilities to mend their wounds and even those of others. Suddenly a Paladin is no longer about their code, and is transformed into someone born with their powers like a Sorcerer. Same thing with a Fighter. I look at those mechanics, and I can easily reflavor it into a Monk or a Ninja. Sure, fighters use weapons, but a warhammer can be reflavored into brass knuckles and it works the same. And you change it to versatile by the classic move where you bring your interlocked fists down upon an opponent's head. So yea, a multiclass Sorcerer/Paladin may not make sense if you only subscribe to the lore that we associate with those mechanics. But the Paladin levels could easily be explained as an extension of the sorcerer's bloodline based power. Or the Paladin may describe their sorcerery powers as an extension of their will to remain faithful to their oath. Or, it could be a really wiry inventor that wears a power armor suit and uses their gadgets to replicate all the powers of the sorcerer and paladin (especially if it's a gnome, eh [MENTION=6799753]lowkey13[/MENTION]?). [/QUOTE]
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