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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Warpiglet" data-source="post: 7462540" data-attributes="member: 6689161"><p>Yes, my own tolerance for creativity meets its limit when someone does something for an in game advantage that does not make any sense given some assumptions about the world and medieval combat. No, dual wielding lances is not OK and polearm master while using a shield? Nope. RAW may say otherwise but I cannot stomach that among a few other things. Some people don't care and I trust they are having as much fun doing it as I have avoiding it.</p><p></p><p>Yes the old days had some fluff elements to balance the game...however, if you read the description of multiclassing for demihumans, you will note nothing about RP and everything about playstyle and strengths and weaknesses!</p><p></p><p>I suspect the whole "multiclassing doesn't make sense" gained traction in an era when there was more mechanical synergy vs. merely expanding options...which might be ironic.</p><p></p><p>I will tip my hand a bit...I like multiclassing and changing fluff to fit either the class combo or story or both but reviled prestige classes being combined in ways that made no in game sense. I think I am sort of in the middle of the positions about multiclassing.</p><p></p><p>However, I am not against reflavoring warlock abilities as only partially related to patron for example or perhaps in suggesting the pact is not all that important or life long...unless the DM story says it is or it adds something. I don't think a warlock who is instructed like a wizard is any game harming thing as an example. </p><p></p><p>I am starting to realize that I am close to 50/50 in terms of character development. Half the time I want a certain playstyle (gish) and the other half of the time I think of an interesting character. In either case, sometimes the story in my head supersedes fluff. </p><p></p><p>Part of my willingness to go in different directions is the open ended way some of the classes are written about! While talking about sorcerers for example, one source of spark could be the touch of an outsider! What does that have to do with dragons? I hope not much since I am not particularly into dragons...</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7462540, member: 6689161"] Yes, my own tolerance for creativity meets its limit when someone does something for an in game advantage that does not make any sense given some assumptions about the world and medieval combat. No, dual wielding lances is not OK and polearm master while using a shield? Nope. RAW may say otherwise but I cannot stomach that among a few other things. Some people don't care and I trust they are having as much fun doing it as I have avoiding it. Yes the old days had some fluff elements to balance the game...however, if you read the description of multiclassing for demihumans, you will note nothing about RP and everything about playstyle and strengths and weaknesses! I suspect the whole "multiclassing doesn't make sense" gained traction in an era when there was more mechanical synergy vs. merely expanding options...which might be ironic. I will tip my hand a bit...I like multiclassing and changing fluff to fit either the class combo or story or both but reviled prestige classes being combined in ways that made no in game sense. I think I am sort of in the middle of the positions about multiclassing. However, I am not against reflavoring warlock abilities as only partially related to patron for example or perhaps in suggesting the pact is not all that important or life long...unless the DM story says it is or it adds something. I don't think a warlock who is instructed like a wizard is any game harming thing as an example. I am starting to realize that I am close to 50/50 in terms of character development. Half the time I want a certain playstyle (gish) and the other half of the time I think of an interesting character. In either case, sometimes the story in my head supersedes fluff. Part of my willingness to go in different directions is the open ended way some of the classes are written about! While talking about sorcerers for example, one source of spark could be the touch of an outsider! What does that have to do with dragons? I hope not much since I am not particularly into dragons... [/QUOTE]
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