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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Winterthorn" data-source="post: 7462883" data-attributes="member: 1702"><p>I basically agree with what you are saying. I'm not a big fan of multi-classing (I soured on it from 3E onwards) and I'm glad it is optional. For me, as a DM trying to maintain a modicum of suspension of disbelief, it's all about the degree of change when leveling up. It's one thing to gain a new class feature when gaining a level, it very much a massive difference when gaining a whole new class and its new focus, concept and features.</p><p></p><p>That said, there are particular circumstances where a adopting a new class can be well supported by character experiences and/or story development. The most dramatic I can think of is character death and ressurrection. Also, a campaign world might also encourage MC-ing such as spellcasting being baked into a culture where to join the aristocracy one must have had training or ability in magic, e.g. Alphatia on Mystara.</p><p></p><p>Being optional means as a DM I can negotiate limits and require justification on MC-ing in concert with the kind of campaign I'm running and what the players have as expectations.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 7462883, member: 1702"] I basically agree with what you are saying. I'm not a big fan of multi-classing (I soured on it from 3E onwards) and I'm glad it is optional. For me, as a DM trying to maintain a modicum of suspension of disbelief, it's all about the degree of change when leveling up. It's one thing to gain a new class feature when gaining a level, it very much a massive difference when gaining a whole new class and its new focus, concept and features. That said, there are particular circumstances where a adopting a new class can be well supported by character experiences and/or story development. The most dramatic I can think of is character death and ressurrection. Also, a campaign world might also encourage MC-ing such as spellcasting being baked into a culture where to join the aristocracy one must have had training or ability in magic, e.g. Alphatia on Mystara. Being optional means as a DM I can negotiate limits and require justification on MC-ing in concert with the kind of campaign I'm running and what the players have as expectations. [/QUOTE]
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