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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="ccs" data-source="post: 7462913" data-attributes="member: 6803664"><p>So what? AL is a specific campaign. Just like my Thur night game is a specific campaign. As is my friend Alex's Fri night game. And yours. And his. And hers....</p><p>The only difference is that it's WoTC deciding wich options are/aren't permitted in AL, not the individual DMs.</p><p>You want to play in a campaign? You do so using whatever rules & options those in charge have green-lit. Disagree? Don't play in that campaign. </p><p></p><p></p><p></p><p></p><p></p><p>And there's nothing you can do about this rules wise. Rules can't fix poor play.</p><p>If you're a DM & it bugs you enough? RP some of that downtime. Story doesn't only occur once "Roll Initiative" has been said you know.</p><p>If you're a bugged player? DO something during your sessions. </p><p>For ex; My 1/2ling barbarian will (most likely) take the Linguist feat next lv (8th). She's stuck adventuring in an Arabic/Egyptian style desert area populated largely by elves. She's running into ALOT of runes/hieroglyphs, many in some form of elvish, & it'd be really handy to be able to translate some of them. So up until the player of the wizard dropped out, I was having her work with the wizard to learn this stuff. She's also been picking up Thieves Cant from the two rogues. This has been SHOWN during play by 1) RPing with the Wizard player, 2) making sure the DM/rest of the table knows my character is paying attention to the rogues & trying to figure out their Cant, & 3) actively trying to decipher the various runes etc. {I'm NOT one of those barbarian players who only participates in combat} </p><p>So in about 2k xp I'll be adding a few languages to the character sheet.</p></blockquote><p></p>
[QUOTE="ccs, post: 7462913, member: 6803664"] So what? AL is a specific campaign. Just like my Thur night game is a specific campaign. As is my friend Alex's Fri night game. And yours. And his. And hers.... The only difference is that it's WoTC deciding wich options are/aren't permitted in AL, not the individual DMs. You want to play in a campaign? You do so using whatever rules & options those in charge have green-lit. Disagree? Don't play in that campaign. And there's nothing you can do about this rules wise. Rules can't fix poor play. If you're a DM & it bugs you enough? RP some of that downtime. Story doesn't only occur once "Roll Initiative" has been said you know. If you're a bugged player? DO something during your sessions. For ex; My 1/2ling barbarian will (most likely) take the Linguist feat next lv (8th). She's stuck adventuring in an Arabic/Egyptian style desert area populated largely by elves. She's running into ALOT of runes/hieroglyphs, many in some form of elvish, & it'd be really handy to be able to translate some of them. So up until the player of the wizard dropped out, I was having her work with the wizard to learn this stuff. She's also been picking up Thieves Cant from the two rogues. This has been SHOWN during play by 1) RPing with the Wizard player, 2) making sure the DM/rest of the table knows my character is paying attention to the rogues & trying to figure out their Cant, & 3) actively trying to decipher the various runes etc. {I'm NOT one of those barbarian players who only participates in combat} So in about 2k xp I'll be adding a few languages to the character sheet. [/QUOTE]
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