Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7463979" data-attributes="member: 996"><p>It's assuming characters can do that. But, such is only optional in 5e, so when that option is exercised, the statement is "more true" in the sense that exclusivity is more pronounced and applies to more featuers.</p><p></p><p> A lot of people balked at 1e MCing. Not that demi-humans could do it, but that they could do it with only certain class combos, and had level limits, and/or that humans couldn't MC. </p><p></p><p>In one of the basic sets (not the one I played c1979), there wasn't demi-human MCing, instead 'Elf' was essentially a Fighter/Magic-user class in itself - kinda like a 5e EK or Bladesinger. IDK when MCing made it into 0e. </p><p></p><p> And not an issue for 1e non-/demi- human MCing, which was MC'd from 1st level on. It's long been an objection to 3e-style 'modular' MCing.</p><p></p><p> I thought we'd long since been conditioned to accept multi-classing, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Classes are innately limiting, and being able to mix them opens up the possibilty of modeling more concepts without adding too many more classes... In an old Dragon mag, there was a " 'Bandit' (Unofficial NPC) Class," that was essentially a Fighter/Thief, so a human could mix the skills of both (I played one through 8th level back in the day, fairly awesome, in large part because of magic items, and a little broken, because whoever designed Bandit kinda 'averaged' the two classes, so it advanced /faster/ than a fighter). That's an example of what more open MCing gains you (helps you avoid).</p><p></p><p>Taken to the logical extreme, a 'pure' class-based system would need one class for each and every character concept out there.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7463979, member: 996"] It's assuming characters can do that. But, such is only optional in 5e, so when that option is exercised, the statement is "more true" in the sense that exclusivity is more pronounced and applies to more featuers. A lot of people balked at 1e MCing. Not that demi-humans could do it, but that they could do it with only certain class combos, and had level limits, and/or that humans couldn't MC. In one of the basic sets (not the one I played c1979), there wasn't demi-human MCing, instead 'Elf' was essentially a Fighter/Magic-user class in itself - kinda like a 5e EK or Bladesinger. IDK when MCing made it into 0e. And not an issue for 1e non-/demi- human MCing, which was MC'd from 1st level on. It's long been an objection to 3e-style 'modular' MCing. I thought we'd long since been conditioned to accept multi-classing, too. ;) Classes are innately limiting, and being able to mix them opens up the possibilty of modeling more concepts without adding too many more classes... In an old Dragon mag, there was a " 'Bandit' (Unofficial NPC) Class," that was essentially a Fighter/Thief, so a human could mix the skills of both (I played one through 8th level back in the day, fairly awesome, in large part because of magic items, and a little broken, because whoever designed Bandit kinda 'averaged' the two classes, so it advanced /faster/ than a fighter). That's an example of what more open MCing gains you (helps you avoid). Taken to the logical extreme, a 'pure' class-based system would need one class for each and every character concept out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
Top