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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="MechaPilot" data-source="post: 7464167" data-attributes="member: 82779"><p>Depends how it's handled. I've never used 5e's MC ability requirements, but I do require finding a trainer, paying said trainer, and taking the time to learn from her to MC. If you can't get in all the training before the next adventure or session, you can get some features of the class based on how far you made it through the training.</p><p></p><p></p><p></p><p></p><p>I agree about there being enough traps, but MCing is an optional rule that really should only be employed by experienced players. The section on MCing should probably point out that multiclassing in some combinations can leave a character worse off (effectiveness wise) than if they stayed as a single class. Plus, as a DM I typically require my players to clear multiclassing with me (I want them to have some story rationale for it that at least minimally makes sense) and part of that is me letting them know about potential traps and pitfalls of multiclassing.</p><p></p><p>Although, that's not a worry at my table right now. Only one player has multiclassed and he's been playing D&D since 3e, so he's got a bunch of experience under his belt. And, he's a bit of a power-gamer, so he's generally on the look out for sub-optimal choices to avoid.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7464167, member: 82779"] Depends how it's handled. I've never used 5e's MC ability requirements, but I do require finding a trainer, paying said trainer, and taking the time to learn from her to MC. If you can't get in all the training before the next adventure or session, you can get some features of the class based on how far you made it through the training. I agree about there being enough traps, but MCing is an optional rule that really should only be employed by experienced players. The section on MCing should probably point out that multiclassing in some combinations can leave a character worse off (effectiveness wise) than if they stayed as a single class. Plus, as a DM I typically require my players to clear multiclassing with me (I want them to have some story rationale for it that at least minimally makes sense) and part of that is me letting them know about potential traps and pitfalls of multiclassing. Although, that's not a worry at my table right now. Only one player has multiclassed and he's been playing D&D since 3e, so he's got a bunch of experience under his belt. And, he's a bit of a power-gamer, so he's generally on the look out for sub-optimal choices to avoid. [/QUOTE]
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