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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Warpiglet" data-source="post: 7465051" data-attributes="member: 6689161"><p>I cannot disagree with some of what you say. Some of the terminology makes me a little ill...but then so does any MMO speak. I do not like multiclassing to simply crank out bonuses in a way that has no real story or reason behind it. I hated and I mean hated seeing people try to take multiple prestige classes in 3e in ways that did not make sense. Sometimes you would laugh at their mime-construction worker-alchemist-warrior-priest character. </p><p></p><p>I can also say that any time I have been tempted by mechanics alone, I have quickly lost interest in the character. Once you figure it out and try it out, it gets old and fast (for me anyway) UNLESS they have some fun character and uniqueness aside from the mechanical choice.</p><p></p><p>Where I have no objection to multi classing is where it simply provides some variety of play that suits my aim. I really like the fighter-magic-user of old (played some elves here and there) and as a result find multiclassing scratches the itch.</p><p></p><p>I do not think it is bogus that my character has learned both magic and swordplay. Frankly, it is no big advantage either in terms of power. I want to play a guy that throws fire bolts from one hand with a hammer in the other. I like the image and I like the options.</p><p></p><p>So I am not sure what the real solution is short of banning multiclassing. For me, I make sure that the character has a plan. I have one that started out as a henchman for a wizard. He has Arcana skill at first level as well as magic initiate as a fighter. I am an eldritch knight. And likely I will take wizard at level 4. </p><p></p><p>I would be fine with making it harder to multiclass. Perhaps you must take your second or an early level in the other class. I am not really down with 12 levels of class A and then when most advantageous and out of the blue level 13 is something I would not have predicted.</p><p></p><p>That is merely my opinion of course, but there is a big difference in these two approaches. One makes more in game sense to me.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7465051, member: 6689161"] I cannot disagree with some of what you say. Some of the terminology makes me a little ill...but then so does any MMO speak. I do not like multiclassing to simply crank out bonuses in a way that has no real story or reason behind it. I hated and I mean hated seeing people try to take multiple prestige classes in 3e in ways that did not make sense. Sometimes you would laugh at their mime-construction worker-alchemist-warrior-priest character. I can also say that any time I have been tempted by mechanics alone, I have quickly lost interest in the character. Once you figure it out and try it out, it gets old and fast (for me anyway) UNLESS they have some fun character and uniqueness aside from the mechanical choice. Where I have no objection to multi classing is where it simply provides some variety of play that suits my aim. I really like the fighter-magic-user of old (played some elves here and there) and as a result find multiclassing scratches the itch. I do not think it is bogus that my character has learned both magic and swordplay. Frankly, it is no big advantage either in terms of power. I want to play a guy that throws fire bolts from one hand with a hammer in the other. I like the image and I like the options. So I am not sure what the real solution is short of banning multiclassing. For me, I make sure that the character has a plan. I have one that started out as a henchman for a wizard. He has Arcana skill at first level as well as magic initiate as a fighter. I am an eldritch knight. And likely I will take wizard at level 4. I would be fine with making it harder to multiclass. Perhaps you must take your second or an early level in the other class. I am not really down with 12 levels of class A and then when most advantageous and out of the blue level 13 is something I would not have predicted. That is merely my opinion of course, but there is a big difference in these two approaches. One makes more in game sense to me. [/QUOTE]
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