Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warpiglet" data-source="post: 7465106" data-attributes="member: 6689161"><p>In answer to the question, no, I don't hold to old combinations as restrictions. I just like to play some of them in the newer ruleset.</p><p></p><p>I don't want to ban multiclassing at all. It is my preference that unless the desire or need to multiclass happens in emergent play (rare in my group), a character telegraph some skill or interest in the thing they will level into.</p><p></p><p>I think backgrounds are great. Acolyte is perfect for the future cleric addition and sage is fun for someone who learns to cast (makes some sense if they were an apprentice in the early years).</p><p></p><p>For me, that is the limitation really. I prefer telegraphing of intent and early adoption of a level in the second class when there is a desire to multiclass. </p><p></p><p>The last point I would make about this is simple: sometimes people just want to play certain abilities in the context of the game. We might say you have to be single class so as to stay true to character and I call BS on that (for my games). The decision to take a single class fighter instead of a rogue is pretty straightforward and few people would suggest that the player is wrong for wanting to use heavy weapons!</p><p></p><p>"I don't see how that greataxe which is 1-12 does anything for your personality! You are just a min-maxer! You want better AC! or whatever....makes as much sense to me as you want to play a fighter wizard?! If you were a TRUE roleplayer (tm) you would take wizard and like it! You just want a few extra hit points!"</p><p></p><p>Uh...yeah. I prefer to play with more ability to be in close...its bad for me, but OK for the fighter's player? </p><p></p><p>So I am down with a DM regulating what makes sense for his game, restricting what he thinks is "off" for his world or restricting combos he thinks mess up challenges. But I cannot swallow the argument of it being "less" to have a character with a less stereotyped abilities in an of itself.</p><p></p><p>(this is coming from a person who despises cheese, struggles to stomach game dominating behavior, etc.).</p><p></p><p>And to the other issue, prestige classes...if they were used to build a world or create variety in a way that meshes with the world, I have no issue. Stacking them up when the combination seems implausible ? Not good for me. I do not see 3 disparate and un linkable prestige classes to be similar to a fighter/rogue. </p><p></p><p>And maybe we are defending against the former by banning the latter in some cases? It seems a little reactionary. But I very well could play in a game with no optional rules if I knew this to be the case from the outset.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7465106, member: 6689161"] In answer to the question, no, I don't hold to old combinations as restrictions. I just like to play some of them in the newer ruleset. I don't want to ban multiclassing at all. It is my preference that unless the desire or need to multiclass happens in emergent play (rare in my group), a character telegraph some skill or interest in the thing they will level into. I think backgrounds are great. Acolyte is perfect for the future cleric addition and sage is fun for someone who learns to cast (makes some sense if they were an apprentice in the early years). For me, that is the limitation really. I prefer telegraphing of intent and early adoption of a level in the second class when there is a desire to multiclass. The last point I would make about this is simple: sometimes people just want to play certain abilities in the context of the game. We might say you have to be single class so as to stay true to character and I call BS on that (for my games). The decision to take a single class fighter instead of a rogue is pretty straightforward and few people would suggest that the player is wrong for wanting to use heavy weapons! "I don't see how that greataxe which is 1-12 does anything for your personality! You are just a min-maxer! You want better AC! or whatever....makes as much sense to me as you want to play a fighter wizard?! If you were a TRUE roleplayer (tm) you would take wizard and like it! You just want a few extra hit points!" Uh...yeah. I prefer to play with more ability to be in close...its bad for me, but OK for the fighter's player? So I am down with a DM regulating what makes sense for his game, restricting what he thinks is "off" for his world or restricting combos he thinks mess up challenges. But I cannot swallow the argument of it being "less" to have a character with a less stereotyped abilities in an of itself. (this is coming from a person who despises cheese, struggles to stomach game dominating behavior, etc.). And to the other issue, prestige classes...if they were used to build a world or create variety in a way that meshes with the world, I have no issue. Stacking them up when the combination seems implausible ? Not good for me. I do not see 3 disparate and un linkable prestige classes to be similar to a fighter/rogue. And maybe we are defending against the former by banning the latter in some cases? It seems a little reactionary. But I very well could play in a game with no optional rules if I knew this to be the case from the outset. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
Top