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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Tony Vargas" data-source="post: 7465123" data-attributes="member: 996"><p>Many powers did, such as wizard/warlock spells or Paladin's prayers (though some arguably didn't, in spite of being supernatural in nature - just like how a psychic can claim supernatural power, even though they don't have it, you can conceivably exercise supernatural power in a way that seem natural or even mundane). </p><p></p><p>It's debatable that any exploits at all crossed that line (depending mainly on how you visualize them, which, of course, is something left up to the player, making it genuinely subjective), but, action-movie physics & logic is pretty darn permissive. You gave several examples, above, and it's not hard, at all, to visualize them happening in an action movie. Maybe a chambara movie featuring a supremely skillful ninja in the case of blinding barrage... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>...which doesn't make it supernatural or inappropriate as a rogue power, but did make one wonder why it was /1st level/.</p><p></p><p> Which is explicitly not the case, so you considered them to be something they were not. If you mean that as a metaphor, of course, it might not be entirely unreasonable, but that didn't seem to be the way you stated it. Certainly, with as much rancor as the false statement "fighters cast spells" caused in the edition war (and with vast irony, as little as the true statement "fighters in 5e can cast spells," provokes the same) it would be, at best, a poor choice of metaphor.</p><p></p><p> If you mean 'emulated' in the sense of achieved mechanical effects, like, say, restoring hps, then you are still wrong, since even utterly mundane actions in past editions could restore hps (just not many). If you mean 'emulated' in the sense of doing in-fiction things that could look like in-fiction things spells did, well, it depends on how each power is described by the player using it. You could describe both Cloud of Daggers (Wiz at-will 1) and Blinding Barrage (Rogue daily 1) as the character tossing a lot of daggers into a small area. In the case of the wizard, it'd be pushing it, since no daggers are actually used in casting cloud of daggers, but you could. It'd still be a spell, though, still require an implement, still do force damage instead of untyped like actual daggers, still create a Zone susceptible to Dispel Magic, and still in no way qualify him for the Daggermaster Paragon Path. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One of the oddities of D&D, though, has long been that things that realistically can happen - like, say having your hand cut off - often can't happen in D&D without bringing magic into it - like, say, a Sword of Sharpness. So there are some things that previous editions were being 'unrealistic' in restricting to only being possible with magic. In older editions' defense, though, there simply wasn't a skill system so giving a monster or NPC or even class a 'spell' to emulate a extraordinary skill, like a Ranger slipping through the woods without being followed, was not unheard of (give him Druid spells, he'll be able to cast Pass Without Trace).</p><p></p><p> You don't have to agree with my opinions (that, for instance, class balance can be a good thing), but, it would be a courtesy if you found ways to express your own opinions that are distinguishable from factual misstatements about the game in question.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7465123, member: 996"] Many powers did, such as wizard/warlock spells or Paladin's prayers (though some arguably didn't, in spite of being supernatural in nature - just like how a psychic can claim supernatural power, even though they don't have it, you can conceivably exercise supernatural power in a way that seem natural or even mundane). It's debatable that any exploits at all crossed that line (depending mainly on how you visualize them, which, of course, is something left up to the player, making it genuinely subjective), but, action-movie physics & logic is pretty darn permissive. You gave several examples, above, and it's not hard, at all, to visualize them happening in an action movie. Maybe a chambara movie featuring a supremely skillful ninja in the case of blinding barrage... ;) ...which doesn't make it supernatural or inappropriate as a rogue power, but did make one wonder why it was /1st level/. Which is explicitly not the case, so you considered them to be something they were not. If you mean that as a metaphor, of course, it might not be entirely unreasonable, but that didn't seem to be the way you stated it. Certainly, with as much rancor as the false statement "fighters cast spells" caused in the edition war (and with vast irony, as little as the true statement "fighters in 5e can cast spells," provokes the same) it would be, at best, a poor choice of metaphor. If you mean 'emulated' in the sense of achieved mechanical effects, like, say, restoring hps, then you are still wrong, since even utterly mundane actions in past editions could restore hps (just not many). If you mean 'emulated' in the sense of doing in-fiction things that could look like in-fiction things spells did, well, it depends on how each power is described by the player using it. You could describe both Cloud of Daggers (Wiz at-will 1) and Blinding Barrage (Rogue daily 1) as the character tossing a lot of daggers into a small area. In the case of the wizard, it'd be pushing it, since no daggers are actually used in casting cloud of daggers, but you could. It'd still be a spell, though, still require an implement, still do force damage instead of untyped like actual daggers, still create a Zone susceptible to Dispel Magic, and still in no way qualify him for the Daggermaster Paragon Path. ;) One of the oddities of D&D, though, has long been that things that realistically can happen - like, say having your hand cut off - often can't happen in D&D without bringing magic into it - like, say, a Sword of Sharpness. So there are some things that previous editions were being 'unrealistic' in restricting to only being possible with magic. In older editions' defense, though, there simply wasn't a skill system so giving a monster or NPC or even class a 'spell' to emulate a extraordinary skill, like a Ranger slipping through the woods without being followed, was not unheard of (give him Druid spells, he'll be able to cast Pass Without Trace). You don't have to agree with my opinions (that, for instance, class balance can be a good thing), but, it would be a courtesy if you found ways to express your own opinions that are distinguishable from factual misstatements about the game in question. [/QUOTE]
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