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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Tony Vargas" data-source="post: 7465718" data-attributes="member: 996"><p>If you're willing to tweak a bit, you could even make a 'default simple fighter' progression (or one for each of the two builds in the PH, say), using the Essentials "Power Strike" Encounter in place of all Encounters and a similar scaling daily (maybe based on Brute Strike for the Greatweapon, and Comeback Strike for the S&B Guardian) in place of all dailies (Feats & Utilities could also be pre-picked). Players wanting to ease into the game via the traditional fighter-as-training-wheels-class could just play that (only one build decision, S&B or two-hander), but if they ever got bored with it, start retraining the default choices for others that interested them and fit their concept of the character as it evolved.</p><p></p><p>You wouldn't want do that with all classes, but maybe one of each role: Fighter, Rogue, Cleric... OK, each role other than controller, "Simple Controller" is just an oxymoron... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> To be fair, D&D is an RPG, first*/last/always. There's been a pointless 'debate' whether RPGs are primarily about Playing a Game (D&D? Bad ROLLplayer!! No XP! GRR!), or primarily about Playing a Role (Storyteller? Yay! ROLEplayers! We're the best!), for, well over 20 years now, but the bottom line is: all RPGs are about both Playing a Game and Playing a Role, neither comes 'first,' though any given player at any given moment, might slide more into one than the other. </p><p>And that's fine and should be at least tolerated by all involved. </p><p></p><p> Some RPGs are set in a real world historical period, and thus do have something to simulate in the literal sense. Most others "simulate" ('emulate' or 'evoke' would be better words, IMHO), a fictional setting or genre. But, that's not a defining quality of an RPG - wargames engage in a lot of historical simulation, boardgames & computer games (& even arcade games) can be based on and 'simulate' a genre, or reality (Flight Simulators, for instance) - and certainly shouldn't be what an RPG is viewed as "first." </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* OK, maybe, briefly, initially, a wargame.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7465718, member: 996"] If you're willing to tweak a bit, you could even make a 'default simple fighter' progression (or one for each of the two builds in the PH, say), using the Essentials "Power Strike" Encounter in place of all Encounters and a similar scaling daily (maybe based on Brute Strike for the Greatweapon, and Comeback Strike for the S&B Guardian) in place of all dailies (Feats & Utilities could also be pre-picked). Players wanting to ease into the game via the traditional fighter-as-training-wheels-class could just play that (only one build decision, S&B or two-hander), but if they ever got bored with it, start retraining the default choices for others that interested them and fit their concept of the character as it evolved. You wouldn't want do that with all classes, but maybe one of each role: Fighter, Rogue, Cleric... OK, each role other than controller, "Simple Controller" is just an oxymoron... ;) To be fair, D&D is an RPG, first*/last/always. There's been a pointless 'debate' whether RPGs are primarily about Playing a Game (D&D? Bad ROLLplayer!! No XP! GRR!), or primarily about Playing a Role (Storyteller? Yay! ROLEplayers! We're the best!), for, well over 20 years now, but the bottom line is: all RPGs are about both Playing a Game and Playing a Role, neither comes 'first,' though any given player at any given moment, might slide more into one than the other. And that's fine and should be at least tolerated by all involved. Some RPGs are set in a real world historical period, and thus do have something to simulate in the literal sense. Most others "simulate" ('emulate' or 'evoke' would be better words, IMHO), a fictional setting or genre. But, that's not a defining quality of an RPG - wargames engage in a lot of historical simulation, boardgames & computer games (& even arcade games) can be based on and 'simulate' a genre, or reality (Flight Simulators, for instance) - and certainly shouldn't be what an RPG is viewed as "first." * OK, maybe, briefly, initially, a wargame. [/QUOTE]
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