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General Tabletop Discussion
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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Tony Vargas" data-source="post: 7465924" data-attributes="member: 996"><p>The 3e pally's Divine Grace (+CHAmod all saves!) with the Sorcerer's CHA-primary is tempting, but no, not worth losing the caster levels over. </p><p>Now, Pally2 to get the bonus & some low-level survivability, /then/ Sorcerer X, sure... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But how to RP that without falling from said grace? Mebe your supernatural ancestor was a celestial, and your sorcerous powers are your 'true destiny' through which you serve your god? Bit of a stretch.</p><p></p><p>But, 'inspired by a Paladin's sacrifice to take up their cause?' Totally IC reason to go PallyX, even in the face of it being a terrible idea for a full caster, mechanically.</p><p></p><p> It could end up more than a little complicated to book-keep if you had too many such abilities. And there's also the question of whether it no longer works on enemies who have just seen it, as well as those you've already used it on (if just seeing it means you aren't vulnerable, at least for the moment, then there's probably less tracking, net, - and obviously, less opportunities to use it), and whether they could also warn those unaware... </p><p></p><p>But, if you kept the number of such abilities low, went with enemies seeing it also no longer being susceptible, and applied a reasonable level of abstraction to the tracking mechanism, itself, it could be quite workable. Essentially, it could be a single (successful?) use ability that recharged when next initiative is rolled, rather than on a rest.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7465924, member: 996"] The 3e pally's Divine Grace (+CHAmod all saves!) with the Sorcerer's CHA-primary is tempting, but no, not worth losing the caster levels over. Now, Pally2 to get the bonus & some low-level survivability, /then/ Sorcerer X, sure... ;) But how to RP that without falling from said grace? Mebe your supernatural ancestor was a celestial, and your sorcerous powers are your 'true destiny' through which you serve your god? Bit of a stretch. But, 'inspired by a Paladin's sacrifice to take up their cause?' Totally IC reason to go PallyX, even in the face of it being a terrible idea for a full caster, mechanically. It could end up more than a little complicated to book-keep if you had too many such abilities. And there's also the question of whether it no longer works on enemies who have just seen it, as well as those you've already used it on (if just seeing it means you aren't vulnerable, at least for the moment, then there's probably less tracking, net, - and obviously, less opportunities to use it), and whether they could also warn those unaware... But, if you kept the number of such abilities low, went with enemies seeing it also no longer being susceptible, and applied a reasonable level of abstraction to the tracking mechanism, itself, it could be quite workable. Essentially, it could be a single (successful?) use ability that recharged when next initiative is rolled, rather than on a rest. [/QUOTE]
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