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General Tabletop Discussion
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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="MoonSong" data-source="post: 7466227" data-attributes="member: 6689464"><p>It all comes up to personal opinion. In my world, you have to really study decades to become a wizard -so no getting to multiclass into it-, and it requires all of your attention so no learning any skill or weapon, and the process warps your mind that you no longer are creative -so no multiing into rogue- and you have to do so much ugly stuff that your very soul gets corrupted to the point nobody wants your soul, -so out warlock, cleric or any divine class- and if you had any sorcerer potential, you would have been sacrificed by your master long ago. SO in short in my world wizards cannot be multiclassed at all, and cannot be really good, nor virtuous by any measure. </p><p></p><p>Of course if I wanted to play in my world I'd have no players, so I avoid shoving this stuff into my player's mouths.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7466227, member: 6689464"] It all comes up to personal opinion. In my world, you have to really study decades to become a wizard -so no getting to multiclass into it-, and it requires all of your attention so no learning any skill or weapon, and the process warps your mind that you no longer are creative -so no multiing into rogue- and you have to do so much ugly stuff that your very soul gets corrupted to the point nobody wants your soul, -so out warlock, cleric or any divine class- and if you had any sorcerer potential, you would have been sacrificed by your master long ago. SO in short in my world wizards cannot be multiclassed at all, and cannot be really good, nor virtuous by any measure. Of course if I wanted to play in my world I'd have no players, so I avoid shoving this stuff into my player's mouths. [/QUOTE]
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Multi classing Objections: Rules vs. Fluff?
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