Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7467417" data-attributes="member: 6778044"><p>I don't necessarily dislike multiclassing, and have used it for decades. I'm not a fan of "dipping" or designing 20 levels of character with all of the multi-classing planned out before the character ever sees play either. The mechanical aspects of multiclassing can sometimes be a bit of a challenge. For example, 1st level characters get a bunch of things right away. Thematically, that makes sense. They've been training for several years for their new avocation. But taking it as a second class doesn't provide that. In 3/3.5e for example, you would be older when you gained 1st level in certain classes, since it theoretically took longer to learn them.</p><p></p><p>We treat the characters as real people in a real world. So if multiclassing fits their circumstance, that's great. We've altered the rules quite a bit, though. We have a number of feats that serve the purpose of a "dip" in that you can gain some of the key abilities without getting all of the benefits of a given class. </p><p></p><p>Now when it comes to certain classes, it's kind of simple for me. One of the things I love about D&D is the historical research it can send you on if you'd like. I prefer the world to have a very real late-medieval feel, because I think the mundane base makes the magic more fantastic. Religion played a very central place in the lives of medieval people. In a world where the gods are known to be real, may have actually walked the planet, and that they grant very real magic and abilities, I think they would be that more important. What separates a layman from a cleric or paladin? Faith. Much stronger faith, and a much stronger commitment. If you're dedicating your entire life to your deity to the degree that they are imbuing you with their power, why/how would you ever change? Would switching to a fighter be leading you on that path? If your worshipping a god of war, perhaps. And that makes sense. But if you're worshipping a god of peace, or nature, or knowledge, etc., not so much.</p><p></p><p>Switching to warlock, where you are making a pact with another being for power? I think that's a pretty good recipe for being an x-level ex-cleric/1st-level warlock. So for me, divine classes are more than just learning a vocation. They are about fully devoting your living being to their cause.</p><p></p><p>Really what it comes down to, is that if you are multiclassing out of a cleric or paladin, then there needs to be some good justification to make it work. If you can provide that, no problem, as long as you maintain the tenets of your deity. Multiclassing in is no problem as religious conversions are not only a thing, but desired by the deities.</p><p></p><p>Warlocks, on the other hand, are quite different. Yes, they are making a pact with another being. But that other being probably doesn't give a crap if you use that power or not. If it's the traditional "selling your soul to a fiend" approach, then hey, they own you whether you choose to utilize their power or not. So I don't really care if you multiclass from that.</p><p></p><p>I'm not really concerned about tradition. I'm concerned about engaging with the setting. If you have an interesting idea and it works within the setting, then I don't have an issue with it. If you do have ideas of what you want to do in the future, I don't really have a problem with that, but will recommend you try to not let those plans/expectations prevent your character from growing in a different direction if that seems appropriate. Many of us have had plans for our future, and yet find that we end up in very different places than we expected. I don't really forbid any specific combination, and expect that there will be some reason for it in the narrative of the character's life. But that has to fit with the setting as well.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7467417, member: 6778044"] I don't necessarily dislike multiclassing, and have used it for decades. I'm not a fan of "dipping" or designing 20 levels of character with all of the multi-classing planned out before the character ever sees play either. The mechanical aspects of multiclassing can sometimes be a bit of a challenge. For example, 1st level characters get a bunch of things right away. Thematically, that makes sense. They've been training for several years for their new avocation. But taking it as a second class doesn't provide that. In 3/3.5e for example, you would be older when you gained 1st level in certain classes, since it theoretically took longer to learn them. We treat the characters as real people in a real world. So if multiclassing fits their circumstance, that's great. We've altered the rules quite a bit, though. We have a number of feats that serve the purpose of a "dip" in that you can gain some of the key abilities without getting all of the benefits of a given class. Now when it comes to certain classes, it's kind of simple for me. One of the things I love about D&D is the historical research it can send you on if you'd like. I prefer the world to have a very real late-medieval feel, because I think the mundane base makes the magic more fantastic. Religion played a very central place in the lives of medieval people. In a world where the gods are known to be real, may have actually walked the planet, and that they grant very real magic and abilities, I think they would be that more important. What separates a layman from a cleric or paladin? Faith. Much stronger faith, and a much stronger commitment. If you're dedicating your entire life to your deity to the degree that they are imbuing you with their power, why/how would you ever change? Would switching to a fighter be leading you on that path? If your worshipping a god of war, perhaps. And that makes sense. But if you're worshipping a god of peace, or nature, or knowledge, etc., not so much. Switching to warlock, where you are making a pact with another being for power? I think that's a pretty good recipe for being an x-level ex-cleric/1st-level warlock. So for me, divine classes are more than just learning a vocation. They are about fully devoting your living being to their cause. Really what it comes down to, is that if you are multiclassing out of a cleric or paladin, then there needs to be some good justification to make it work. If you can provide that, no problem, as long as you maintain the tenets of your deity. Multiclassing in is no problem as religious conversions are not only a thing, but desired by the deities. Warlocks, on the other hand, are quite different. Yes, they are making a pact with another being. But that other being probably doesn't give a crap if you use that power or not. If it's the traditional "selling your soul to a fiend" approach, then hey, they own you whether you choose to utilize their power or not. So I don't really care if you multiclass from that. I'm not really concerned about tradition. I'm concerned about engaging with the setting. If you have an interesting idea and it works within the setting, then I don't have an issue with it. If you do have ideas of what you want to do in the future, I don't really have a problem with that, but will recommend you try to not let those plans/expectations prevent your character from growing in a different direction if that seems appropriate. Many of us have had plans for our future, and yet find that we end up in very different places than we expected. I don't really forbid any specific combination, and expect that there will be some reason for it in the narrative of the character's life. But that has to fit with the setting as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi classing Objections: Rules vs. Fluff?
Top