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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7468061" data-attributes="member: 6775031"><p>The Wizard aka Magic-User did indeed cover all possible archetypes for arcane spellcasters in AD&D. It's just that spontaneous zero-book arcane spellcasters were not a possible archetype in that game.</p><p></p><p>Somehow, the idea came about that D&D was some sort of generic do-anything fantasy simulator, but it was never really true. D&D presents a very codified type of world, which can't reasonably reflect any type of fantasy world that isn't already derived from D&D. At best, it can put vague guidelines into the DMG about how you might be able to invent a new class to represent a different kind of spellcaster, if that's part of some new setting that you're inventing. Class creation is always going to be more of an art form than a science, though.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7468061, member: 6775031"] The Wizard aka Magic-User did indeed cover all possible archetypes for arcane spellcasters in AD&D. It's just that spontaneous zero-book arcane spellcasters were not a possible archetype in that game. Somehow, the idea came about that D&D was some sort of generic do-anything fantasy simulator, but it was never really true. D&D presents a very codified type of world, which can't reasonably reflect any type of fantasy world that isn't already derived from D&D. At best, it can put vague guidelines into the DMG about how you might be able to invent a new class to represent a different kind of spellcaster, if that's part of some new setting that you're inventing. Class creation is always going to be more of an art form than a science, though. [/QUOTE]
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