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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="ClaytonCross" data-source="post: 7468323" data-attributes="member: 6880599"><p>I 100% agree with everything you said but I also think that is only part of it. I think if people are honest it comes down to using character preconceptions to attempt to delegalize a style of play and say someone is wrong instead of agreeing to disagree. While old additions had oath/code of honer/ideal for specific classes the developers deliberately pulled away from that allowing greater flexibility in both role play and multi-class of characters. Anyone who has looked at the warlock in the PHB knows that the Arch Fey & Hexblade not the typical "you serve and evil patron" that the Fiend is and that the Fiend patron description even says you can go against your patron which doesn't have any negative effects on character progression but it does "recommend" some possible GM story repercussions. The Old One patron basically says your so insignificant the patron is unaware of you or doesn't care about you basically giving these warlocks the freedom to do as they please. Divine patrons could even be considered good. </p><p> </p><p>All that said, My GM doesn't like multi-classing. Their is no rule preventing me from multi-classing. My GM doesn't want to ever say he is restricting players just because he doesn't like something. So what does he do? He does what most people arguing against an idea they don't want but can't justify within rules without saying "because I don't like it", He creates a "roleplay requirement" that effects rules interactions in order to stop the player doing something for meta-game reasons. "Warlocks are evil and Clerics good so your chosen deity will not except you. Me: so my character is evil? GM: no you are what your actions make you. Me: So why does my deity think I am evil? GM: because your a warlock ", Your Dragonic blood as sorcerer prevents you from being imbued with the magic of the Arche fey", "your The Old One patron deafens your cries to the deity preventing you from swearing in to its service". When I joined my GM said play whatever you want (because this is what he felt he should say). I showed up with a Tiefling druid/rogue when meeting the party the GM said "his eyes show him as demon, The paladin player immediately has an uncontrollable need to kill you." I escape as a cat out a arrow slit portal window. I get to the woods... roll a survival check. You are attacked by hellhound you lose 25 of 35 health... I turn into a horse, double move, cunning action move 180ft out of combat range, it pursues 50ft speed, falling behind.. Suddenly from over 200ft behind it moves past and in front of me attacks and knocks my character out.. (Other player leans in: I guess he didn't tell you he hates nonhuman characters and multi-classes, Me: uh no, he said play what I want, other player: he doesn't want to restrict you but he will try to kill you off if your not human, you multiclass, or your a warlock. Just a heads up for your next character) Point of my story? <strong>People feel like bad guys when they restrict players so don't, then try to rationalize a reason to push players away from choices and explain why they right to do so instead of saying its just how they feel. "</strong>I don't like it in my game because I think your going to power game" or "its overly complicated", or "your stepping on some elses role", or "I have a hang up that if you look evil or play a class that I consider evil you will be treated as and enemy even though your alignment is good and your saving children from a burning building". <strong>Instead they rationalize why a player is "wrong", "a power gamer", "not role playing", all in order to call the player the bad guy so they don't feel bad about restricting them because they want to and not due to a RAW reason. </strong> <u>This not to say you shouldn't as a player findout what your GM doesn't like and avoid those things. You should. Your playing together and in their world. Avoiding stepping on their narrative toes will make your play better</u>. I just think most of the time that is how it should be approached instead of people taking the "your stupid or evil" approach to through story to prevent actions through <strong>Roleplay regulations </strong>instead of RAW.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7468323, member: 6880599"] I 100% agree with everything you said but I also think that is only part of it. I think if people are honest it comes down to using character preconceptions to attempt to delegalize a style of play and say someone is wrong instead of agreeing to disagree. While old additions had oath/code of honer/ideal for specific classes the developers deliberately pulled away from that allowing greater flexibility in both role play and multi-class of characters. Anyone who has looked at the warlock in the PHB knows that the Arch Fey & Hexblade not the typical "you serve and evil patron" that the Fiend is and that the Fiend patron description even says you can go against your patron which doesn't have any negative effects on character progression but it does "recommend" some possible GM story repercussions. The Old One patron basically says your so insignificant the patron is unaware of you or doesn't care about you basically giving these warlocks the freedom to do as they please. Divine patrons could even be considered good. All that said, My GM doesn't like multi-classing. Their is no rule preventing me from multi-classing. My GM doesn't want to ever say he is restricting players just because he doesn't like something. So what does he do? He does what most people arguing against an idea they don't want but can't justify within rules without saying "because I don't like it", He creates a "roleplay requirement" that effects rules interactions in order to stop the player doing something for meta-game reasons. "Warlocks are evil and Clerics good so your chosen deity will not except you. Me: so my character is evil? GM: no you are what your actions make you. Me: So why does my deity think I am evil? GM: because your a warlock ", Your Dragonic blood as sorcerer prevents you from being imbued with the magic of the Arche fey", "your The Old One patron deafens your cries to the deity preventing you from swearing in to its service". When I joined my GM said play whatever you want (because this is what he felt he should say). I showed up with a Tiefling druid/rogue when meeting the party the GM said "his eyes show him as demon, The paladin player immediately has an uncontrollable need to kill you." I escape as a cat out a arrow slit portal window. I get to the woods... roll a survival check. You are attacked by hellhound you lose 25 of 35 health... I turn into a horse, double move, cunning action move 180ft out of combat range, it pursues 50ft speed, falling behind.. Suddenly from over 200ft behind it moves past and in front of me attacks and knocks my character out.. (Other player leans in: I guess he didn't tell you he hates nonhuman characters and multi-classes, Me: uh no, he said play what I want, other player: he doesn't want to restrict you but he will try to kill you off if your not human, you multiclass, or your a warlock. Just a heads up for your next character) Point of my story? [B]People feel like bad guys when they restrict players so don't, then try to rationalize a reason to push players away from choices and explain why they right to do so instead of saying its just how they feel. "[/B]I don't like it in my game because I think your going to power game" or "its overly complicated", or "your stepping on some elses role", or "I have a hang up that if you look evil or play a class that I consider evil you will be treated as and enemy even though your alignment is good and your saving children from a burning building". [B]Instead they rationalize why a player is "wrong", "a power gamer", "not role playing", all in order to call the player the bad guy so they don't feel bad about restricting them because they want to and not due to a RAW reason. [/B] [U]This not to say you shouldn't as a player findout what your GM doesn't like and avoid those things. You should. Your playing together and in their world. Avoiding stepping on their narrative toes will make your play better[/U]. I just think most of the time that is how it should be approached instead of people taking the "your stupid or evil" approach to through story to prevent actions through [B]Roleplay regulations [/B]instead of RAW. [/QUOTE]
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