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*Pathfinder & Starfinder
Multi-classing: thrill me
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<blockquote data-quote="Eldorian" data-source="post: 4334428" data-attributes="member: 10504"><p>Kensei mentions "weapon" in all those entries. When used in a wizard spell, you're using the staff as an implement, not a weapon. So no dice. Also, your interpretation doesn't make sense.</p><p></p><p>Edit: Mutliclasses that work: Basically, take your primary class, pick a secondary stat that works for your primary class, and pick another class which uses that secondary stat as a primary stat. That's a good multiclass. Also, if your primary stat is the primary stat of another class, that works too. It's best not to mix up weapon attacks with implements, and not to mix implement types, if you can avoid it. The warlock's pact blade makes it work as a second class for rogue, however. It's a good idea to mix roles, so that your mutliclass powers you pick do something different from what your main class does, tho working within your own role can work too, if you see a power that would work really well with your main class. </p><p></p><p>Here is a list of some interesting (to me) mutliclasses: Warlord/wizard. Rogue/cleric (weapon cleric). Fighter/ranger. Warlock/wizard. Fighter/rogue (helps to be a halfling or to dual wield and use a short sword in offhand, rogue has some close burst enemy only powers that work great for marking, if you use a dagger). Fighter/cleric (you can build a fighter/cleric or cleric/figher who uses all types of cleric powers, due to high str and wis, same as a ranger/cleric or cleric/ranger.) Cleric/ranger (dual wielding cleric). Ranger/cleric (very different from cleric/ranger, if you want can use ranged instead of melee). </p><p></p><p>There you go, hope I seeded some ideas.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4334428, member: 10504"] Kensei mentions "weapon" in all those entries. When used in a wizard spell, you're using the staff as an implement, not a weapon. So no dice. Also, your interpretation doesn't make sense. Edit: Mutliclasses that work: Basically, take your primary class, pick a secondary stat that works for your primary class, and pick another class which uses that secondary stat as a primary stat. That's a good multiclass. Also, if your primary stat is the primary stat of another class, that works too. It's best not to mix up weapon attacks with implements, and not to mix implement types, if you can avoid it. The warlock's pact blade makes it work as a second class for rogue, however. It's a good idea to mix roles, so that your mutliclass powers you pick do something different from what your main class does, tho working within your own role can work too, if you see a power that would work really well with your main class. Here is a list of some interesting (to me) mutliclasses: Warlord/wizard. Rogue/cleric (weapon cleric). Fighter/ranger. Warlock/wizard. Fighter/rogue (helps to be a halfling or to dual wield and use a short sword in offhand, rogue has some close burst enemy only powers that work great for marking, if you use a dagger). Fighter/cleric (you can build a fighter/cleric or cleric/figher who uses all types of cleric powers, due to high str and wis, same as a ranger/cleric or cleric/ranger.) Cleric/ranger (dual wielding cleric). Ranger/cleric (very different from cleric/ranger, if you want can use ranged instead of melee). There you go, hope I seeded some ideas. [/QUOTE]
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