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General Tabletop Discussion
*Pathfinder & Starfinder
Multi-classing: thrill me
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<blockquote data-quote="JDillard" data-source="post: 4336238" data-attributes="member: 67649"><p>I'm really looking forward to my Elven Archer Ranger/Cleric. 16/16/13/10/10/8 point buy gets my Dex and Wis to 18 after racial bonuses, so at that point I can pretty interchangeably attack with cleric wis-based ranged powers or ranger ones. I also get some nice healing powers. Holy symbol implements aren't wielded either, so I don't have to worry about switching between longbow and some other item. </p><p></p><p>Closest I can get to the old nature-magic ranger of the past. Planning on giving him rituals magic as he levels up, and he'll be a pretty workable striker with some leader backup. *very excited*</p><p></p><p>Some other fun combinations might be (although some are obvious or already mentioned):</p><p></p><p>-Cha Rogue/Lock for eyebite </p><p>-Int Warlord/Wiz for some extra AoE</p><p>-Cha Warlord/Lock just for fun</p><p></p><p>Like I said, some of those might be obvious, but they're still neat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Trying to think up some less obvious ones...</p><p></p><p>-Any Lock/Ranger for Hunter's Quarry and Stealth training to go with the lock's concealment when moving power</p><p></p><p>...</p><p></p><p>Hmm. Brain's not coming up with anything offhand. I know there's more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JDillard, post: 4336238, member: 67649"] I'm really looking forward to my Elven Archer Ranger/Cleric. 16/16/13/10/10/8 point buy gets my Dex and Wis to 18 after racial bonuses, so at that point I can pretty interchangeably attack with cleric wis-based ranged powers or ranger ones. I also get some nice healing powers. Holy symbol implements aren't wielded either, so I don't have to worry about switching between longbow and some other item. Closest I can get to the old nature-magic ranger of the past. Planning on giving him rituals magic as he levels up, and he'll be a pretty workable striker with some leader backup. *very excited* Some other fun combinations might be (although some are obvious or already mentioned): -Cha Rogue/Lock for eyebite -Int Warlord/Wiz for some extra AoE -Cha Warlord/Lock just for fun Like I said, some of those might be obvious, but they're still neat. :) Trying to think up some less obvious ones... -Any Lock/Ranger for Hunter's Quarry and Stealth training to go with the lock's concealment when moving power ... Hmm. Brain's not coming up with anything offhand. I know there's more. :) [/QUOTE]
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