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Multi-Classing UA Ranger Beastmaster: Question on Hit Dice
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<blockquote data-quote="WarpedAcorn" data-source="post: 6937257" data-attributes="member: 6819400"><p>It is true that you are getting extra attacks, but there are other ways to "enhance" your attack rolls by dipping into other classes such as going Rogue for Sneak Attack, Warlock for Hex, or even Ranger-Hunter for Colossus Slayer. The Animal's attack boils down to a 1d8 + X. This is better than the Hunter's Colossus Slayer (maybe on par with a Rogue's Sneak attack), but if we are talking about a Fighter 5 / Ranger 3, then we are attaching that 1d8+X to a 11HP Animal that will probably be dropping the first time its targeted. And since the Animals attack in melee, there is no way to keep the Animal safe.</p><p></p><p>My primary concern, should this arise, is dealing with the hassle of a player constantly having to revive his pet after every combat encounter due to inappropriately low HP (when considering a multiclass). Now, in the above example of a Fighter 5 / Ranger 15, the Animal would be fine after a few levels. But it doesn't seem much fun to have a player choose Beastmaster and then have their Class Feature be put on hold until the Animal can actually join the Ranger in combat without dieing from a sideways glance.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6937257, member: 6819400"] It is true that you are getting extra attacks, but there are other ways to "enhance" your attack rolls by dipping into other classes such as going Rogue for Sneak Attack, Warlock for Hex, or even Ranger-Hunter for Colossus Slayer. The Animal's attack boils down to a 1d8 + X. This is better than the Hunter's Colossus Slayer (maybe on par with a Rogue's Sneak attack), but if we are talking about a Fighter 5 / Ranger 3, then we are attaching that 1d8+X to a 11HP Animal that will probably be dropping the first time its targeted. And since the Animals attack in melee, there is no way to keep the Animal safe. My primary concern, should this arise, is dealing with the hassle of a player constantly having to revive his pet after every combat encounter due to inappropriately low HP (when considering a multiclass). Now, in the above example of a Fighter 5 / Ranger 15, the Animal would be fine after a few levels. But it doesn't seem much fun to have a player choose Beastmaster and then have their Class Feature be put on hold until the Animal can actually join the Ranger in combat without dieing from a sideways glance. [/QUOTE]
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