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Multi-classing, yay or nay?
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<blockquote data-quote="Summer-Knight925" data-source="post: 5658918" data-attributes="member: 80297"><p>They do not have 'gods' like dwarves do (Dwarven Priests are very common)</p><p></p><p>Instead they focus more on the 'natural power' (arcane magic is perceived as left over energy from when the multiverse was created, rather than divine which is straight up gifted by divine powers) and heroes of the past. Elven 'priests' are usually wizards (the mage/wizard split is small, but the wizard focuses on writings [scrolls and books]) who keep detailed libraries of the elven past.</p><p></p><p>remember, the classes are how the humans would see them, the only actual difference between the priest and the mage is how they get their magic...that and priests get the holy symbol (unique power, similar to channel positive energy from PF but less energy, more faith)</p><p></p><p>It's the 4 basic 'roles' (Combat, Skills, controller and buffer) that these classes cover, granted going into certain sub-classes can offer certain changes, like the cleric (sub-class of priest) has better combat but less spells, meanwhile the druid (sub-class of priest) gives up the holy symbol for more spells...meanwhile the knight (sub-class of warrior) focuses on defense and the beserker (sub-class of warrior) is offensive.</p><p></p><p>the only time it isn't clear cut is with the thief, with the two sub-groups the thief can be straight thief (burglar, rogue, whatever you wan't to call it) and focus on the thief skills (we all know those skills), be an assassin and focus on stealth and something similar to sneak attack, meanwhile the ranger is less about finding traps and picking locks and more about guerrilla combat, but also can track. Again, very basic, but again, if you choose a sub-class you cannot multiclass, and even then mutliclassing increase the XP required for the next level (but so does being any sub-class, so its more of being a base class is easier to level up)</p><p></p><p>again, it seems loopy now only because I'm babbling</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5658918, member: 80297"] They do not have 'gods' like dwarves do (Dwarven Priests are very common) Instead they focus more on the 'natural power' (arcane magic is perceived as left over energy from when the multiverse was created, rather than divine which is straight up gifted by divine powers) and heroes of the past. Elven 'priests' are usually wizards (the mage/wizard split is small, but the wizard focuses on writings [scrolls and books]) who keep detailed libraries of the elven past. remember, the classes are how the humans would see them, the only actual difference between the priest and the mage is how they get their magic...that and priests get the holy symbol (unique power, similar to channel positive energy from PF but less energy, more faith) It's the 4 basic 'roles' (Combat, Skills, controller and buffer) that these classes cover, granted going into certain sub-classes can offer certain changes, like the cleric (sub-class of priest) has better combat but less spells, meanwhile the druid (sub-class of priest) gives up the holy symbol for more spells...meanwhile the knight (sub-class of warrior) focuses on defense and the beserker (sub-class of warrior) is offensive. the only time it isn't clear cut is with the thief, with the two sub-groups the thief can be straight thief (burglar, rogue, whatever you wan't to call it) and focus on the thief skills (we all know those skills), be an assassin and focus on stealth and something similar to sneak attack, meanwhile the ranger is less about finding traps and picking locks and more about guerrilla combat, but also can track. Again, very basic, but again, if you choose a sub-class you cannot multiclass, and even then mutliclassing increase the XP required for the next level (but so does being any sub-class, so its more of being a base class is easier to level up) again, it seems loopy now only because I'm babbling [/QUOTE]
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