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Multi-classing, yay or nay?
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<blockquote data-quote="Krensky" data-source="post: 5659036" data-attributes="member: 30936"><p>While builds for fictional heroes are always a bit subjective...</p><p></p><p>For my game of choice with the image I have in my mind of Conan: </p><p></p><p>Cunning Barbarian Explorer with Acrobatics and Sneak as his Origin skills, perhaps picking up levels in Regent after tenth level. Probably I'd just stick with Explorer though and use other options to acquire a kingdom. The Regent is a bit more politically oriented then my usual conception of Conan. I never really read any stories after he was King though. An argument could be made for Savage, Ruthless, or a number of other Talents too.</p><p></p><p></p><p>As for the original question...</p><p></p><p>I don't think they are a requirement, although I like them when done right. There is nothing wrong with the standard 3.X/d20/OGL multi-classing mechanism.</p><p></p><p>Typically the issue is in the class design that makes it all but de rigure to multiclass. I rarely saw more the four levels of Fighter in 3.X, for instance.</p><p></p><p>In the system mentioned above, the classes are appealing enough to take twenty levels in. The Expert and Master classes are also appealing. However one of the cardinal rules for building 'optimum' characters is to make sure your Career Level 14 is either your 14th level in a Base class, a 10th level in an Expert Class, or a 5th level in a Master class so you're not delaying your Gamebreaker.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5659036, member: 30936"] While builds for fictional heroes are always a bit subjective... For my game of choice with the image I have in my mind of Conan: Cunning Barbarian Explorer with Acrobatics and Sneak as his Origin skills, perhaps picking up levels in Regent after tenth level. Probably I'd just stick with Explorer though and use other options to acquire a kingdom. The Regent is a bit more politically oriented then my usual conception of Conan. I never really read any stories after he was King though. An argument could be made for Savage, Ruthless, or a number of other Talents too. As for the original question... I don't think they are a requirement, although I like them when done right. There is nothing wrong with the standard 3.X/d20/OGL multi-classing mechanism. Typically the issue is in the class design that makes it all but de rigure to multiclass. I rarely saw more the four levels of Fighter in 3.X, for instance. In the system mentioned above, the classes are appealing enough to take twenty levels in. The Expert and Master classes are also appealing. However one of the cardinal rules for building 'optimum' characters is to make sure your Career Level 14 is either your 14th level in a Base class, a 10th level in an Expert Class, or a 5th level in a Master class so you're not delaying your Gamebreaker. [/QUOTE]
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