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<blockquote data-quote="Wik" data-source="post: 6673936" data-attributes="member: 40177"><p>Well, mechanically? Maybe. You can come up with some fun builds. </p><p></p><p>But honestly? I'd say no. Most of the character concepts you want can be made simply by picking a background, class, and race. You want a sneaky, indiana jones-like rogue? Take a sage, be a rogue with a thief background, and give him a whip. You want a tough pirate? Fighter with the Sailor background, focus on constitution. </p><p></p><p>I find that with multi-classing, you get into the point where you need to have a mechanic on your character sheet to represent the idea you want in play. Too many rules in the game puts you into a mindset where you need the rules to express an idea. Over time, this means that you only create characters that the rules allow... and that's where the game begins to be less fun. </p><p></p><p>My humble opinion, but yeah, you can do without them. My group has no problem that they're not in (except for one player, who actually agrees with me that they shouldn't be in, but wishes they were because he has some builds he'd like to try). Play the game at a simpler level, and don't worry about the complex stuff. It's not needed, and it'll just get in the way.</p></blockquote><p></p>
[QUOTE="Wik, post: 6673936, member: 40177"] Well, mechanically? Maybe. You can come up with some fun builds. But honestly? I'd say no. Most of the character concepts you want can be made simply by picking a background, class, and race. You want a sneaky, indiana jones-like rogue? Take a sage, be a rogue with a thief background, and give him a whip. You want a tough pirate? Fighter with the Sailor background, focus on constitution. I find that with multi-classing, you get into the point where you need to have a mechanic on your character sheet to represent the idea you want in play. Too many rules in the game puts you into a mindset where you need the rules to express an idea. Over time, this means that you only create characters that the rules allow... and that's where the game begins to be less fun. My humble opinion, but yeah, you can do without them. My group has no problem that they're not in (except for one player, who actually agrees with me that they shouldn't be in, but wishes they were because he has some builds he'd like to try). Play the game at a simpler level, and don't worry about the complex stuff. It's not needed, and it'll just get in the way. [/QUOTE]
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