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Multi-Forcefield+Enchanted Damage Induction = surpass Uber-Power Attack?
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<blockquote data-quote="Deinos" data-source="post: 5208896" data-attributes="member: 74998"><p>So I've heard discussions that suggest chargin' pouncin' two handed power attackin' trumps all things in IH, but wouldn't Enchanted Damage Induction (reduce all damage to the enchantment bonus of the weapon) be a great answer to such, especially with Force Field? Or do Damage Reduction and Damage Induction not count for Force Field's ablative HP? (If so, it seems Force Field's main use is protecting against Astro/Siphon/etc Blasts and Storms and such)</p><p> </p><p>Force golems are described as being immune to magic and having something almost identical to Enchanted Damage Induction vs weapon attacks... however, force golems take VASTLY less damage from natural attacks (maximum of 6 per hit) while, apparently, being able to be easily destroyed by anything that is not a weapon or a spell. Is this intentional, or should they just have Enchanted Damage Induction?</p><p> </p><p>Only problem is of course [Astro], how does one protect against being "erased from reality" (Cosmic String?) and in what circumstances would I rather deal boatloads of damage to someone with Antimatter than to erase them from reality outright? I notice that being erased from reality is described as a form of damage, so that would suggest that a currently active Force Field or Enchanted Damage Induction power would save you?</p></blockquote><p></p>
[QUOTE="Deinos, post: 5208896, member: 74998"] So I've heard discussions that suggest chargin' pouncin' two handed power attackin' trumps all things in IH, but wouldn't Enchanted Damage Induction (reduce all damage to the enchantment bonus of the weapon) be a great answer to such, especially with Force Field? Or do Damage Reduction and Damage Induction not count for Force Field's ablative HP? (If so, it seems Force Field's main use is protecting against Astro/Siphon/etc Blasts and Storms and such) Force golems are described as being immune to magic and having something almost identical to Enchanted Damage Induction vs weapon attacks... however, force golems take VASTLY less damage from natural attacks (maximum of 6 per hit) while, apparently, being able to be easily destroyed by anything that is not a weapon or a spell. Is this intentional, or should they just have Enchanted Damage Induction? Only problem is of course [Astro], how does one protect against being "erased from reality" (Cosmic String?) and in what circumstances would I rather deal boatloads of damage to someone with Antimatter than to erase them from reality outright? I notice that being erased from reality is described as a form of damage, so that would suggest that a currently active Force Field or Enchanted Damage Induction power would save you? [/QUOTE]
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Multi-Forcefield+Enchanted Damage Induction = surpass Uber-Power Attack?
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