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<blockquote data-quote="Yora" data-source="post: 5797584" data-attributes="member: 6670763"><p>Apparently the plan is to have nummerical bonuses rise much smaller as one advances in levels as compared to earlier editions. Which would support having characters of different level in a group without having too much fear that lower level characters are instantly killed or have no chance at all to do anything to the enemies.</p><p></p><p>I like this especially for characters that only later join the campaign, both from new players who join the group and characters to replace others that died or split off for ingame reasons (or because they turned out to be boring). That way you have real incentive to keep your character alive, without crating too much of an imbalance.</p><p>And sometimes it just might be a lot of fun to play a knight and squire duo in which one character is clearly stronger than the other. Or some urchins that were picked up by heroes comming through town. It isn't always everything about tactical combat, after all.</p></blockquote><p></p>
[QUOTE="Yora, post: 5797584, member: 6670763"] Apparently the plan is to have nummerical bonuses rise much smaller as one advances in levels as compared to earlier editions. Which would support having characters of different level in a group without having too much fear that lower level characters are instantly killed or have no chance at all to do anything to the enemies. I like this especially for characters that only later join the campaign, both from new players who join the group and characters to replace others that died or split off for ingame reasons (or because they turned out to be boring). That way you have real incentive to keep your character alive, without crating too much of an imbalance. And sometimes it just might be a lot of fun to play a knight and squire duo in which one character is clearly stronger than the other. Or some urchins that were picked up by heroes comming through town. It isn't always everything about tactical combat, after all. [/QUOTE]
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