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<blockquote data-quote="Blue" data-source="post: 7069638" data-attributes="member: 20564"><p>At 5th level when PCs get a big bump in power and foes get tougher, you're at 1 attack, SA of a 1st level rogue, range enough for 1/3 to 1/4 of the battles per day, no ASI, no subclasses.</p><p></p><p>Basically, the character is not pulling it's weight with group at this point except as a bag of HPs. You need to be able to make the character fully contribute.</p><p></p><p>I'm not trying to be mean, but this is the point I wa bringing up earlier - multiclassing is really easy to fall behind the curve, and if you want to triple class make sure the build is on-par or near-par (is that a term?) with single class characters first because otherwise it'll fall even further behind.</p><p></p><p>Try varying the order the build gains levels, even if it means pushing some things back quite a bit. If it needs extra attack to keep up, 6th or 7th latest. Try not to be more then 2 levels behind on total ASIs. Make sure to get to the class power bumps at 3rd and 5th - but again not getting too far behind with ASIs.</p><p></p><p>I'm one of the people who like 5e multiclassing. My biggest problem with it (and I have no solution) is that it is much easier to accidentally gimp yourself then it is with a straight class character.</p><p></p><p>If a character can't pull it's weight, or at least the weight of someone 2 levels their junior, at every character level from 1 until campaign end, then there is a problem with the build. Don't get seduced by the nifty goodies it gets, compare.</p></blockquote><p></p>
[QUOTE="Blue, post: 7069638, member: 20564"] At 5th level when PCs get a big bump in power and foes get tougher, you're at 1 attack, SA of a 1st level rogue, range enough for 1/3 to 1/4 of the battles per day, no ASI, no subclasses. Basically, the character is not pulling it's weight with group at this point except as a bag of HPs. You need to be able to make the character fully contribute. I'm not trying to be mean, but this is the point I wa bringing up earlier - multiclassing is really easy to fall behind the curve, and if you want to triple class make sure the build is on-par or near-par (is that a term?) with single class characters first because otherwise it'll fall even further behind. Try varying the order the build gains levels, even if it means pushing some things back quite a bit. If it needs extra attack to keep up, 6th or 7th latest. Try not to be more then 2 levels behind on total ASIs. Make sure to get to the class power bumps at 3rd and 5th - but again not getting too far behind with ASIs. I'm one of the people who like 5e multiclassing. My biggest problem with it (and I have no solution) is that it is much easier to accidentally gimp yourself then it is with a straight class character. If a character can't pull it's weight, or at least the weight of someone 2 levels their junior, at every character level from 1 until campaign end, then there is a problem with the build. Don't get seduced by the nifty goodies it gets, compare. [/QUOTE]
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