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<blockquote data-quote="jurrubin" data-source="post: 8915854" data-attributes="member: 6998959"><p>Progression was Rogue 1, Paladin 1 & 2 then Warlock 1 & 2 for the EB focus and Devil's Sight because of the campaign story. I <em>really</em> missed that level 5 Extra Attack but the character development is being story-driven not optimization-driven. As for ability scores, I rolled them. Base rolls were STR 13, DEX 16, CON 14, INT 10, WIS 12, CHA 16 with racial adds of +2 to DEX, +1 to WIS, and another +1 to WIS from the Resilient feat at Paladin level 4 instead of the ASI (he got hit by a Fear effect and I wanted a better chance to avoid future occurrences).</p><p></p><p>The character concept is that of a "Forest Warden" of Silvanus; basically, a Wood Elf who roams the forests as a solo troubleshooter for Silvanus. He has enough versatility to deal with a number of problems but can also survive long enough (hopefully) to back off and get help with situations that look to require a larger assertive reaction. Having run paladins with 18+ Charisma, I do find a CHA 16 to be a bit limiting but, in my mind, it fits with a "loner" character concept. Future ASIs will be used to buff that Charisma. I'll be capping Rogue at level 4, Warlock at level 2 (maybe 3..still debating), and putting the rest into Paladin.</p><p></p><p>He can stealth, can heal (though not as good as a cleric), can get in some good damage (not as good as a dedicated fighter), and can snipe using Eldritch Blast, stay highly mobile for a few rounds using spells, can off-tank using the Shield spell along with a base AC of 20 (combination of +1 Studded Leather, Fighting Initiate: Defense feat from Rogue level 4 ASI, DEX 18, and shield use) and can use Rogue: Swashbuckler class abilities to help avoid damage while gaining some mobility and another way of getting in some Sneak Attack damage on top of Smites.</p><p></p><p>The character build is incredibly versatile but I'm always having to be careful, using tactics and forethought to stay on top of situations. As for group support, the character can be extremely disruptive for attackers..until he runs out of spell slots. Even when he's used up all his spells slots and short/long rest abilities, he can still be an annoying distraction. I learned many years ago the value of harassing enemy to the point they ignore what other party members are doing.</p></blockquote><p></p>
[QUOTE="jurrubin, post: 8915854, member: 6998959"] Progression was Rogue 1, Paladin 1 & 2 then Warlock 1 & 2 for the EB focus and Devil's Sight because of the campaign story. I [I]really[/I] missed that level 5 Extra Attack but the character development is being story-driven not optimization-driven. As for ability scores, I rolled them. Base rolls were STR 13, DEX 16, CON 14, INT 10, WIS 12, CHA 16 with racial adds of +2 to DEX, +1 to WIS, and another +1 to WIS from the Resilient feat at Paladin level 4 instead of the ASI (he got hit by a Fear effect and I wanted a better chance to avoid future occurrences). The character concept is that of a "Forest Warden" of Silvanus; basically, a Wood Elf who roams the forests as a solo troubleshooter for Silvanus. He has enough versatility to deal with a number of problems but can also survive long enough (hopefully) to back off and get help with situations that look to require a larger assertive reaction. Having run paladins with 18+ Charisma, I do find a CHA 16 to be a bit limiting but, in my mind, it fits with a "loner" character concept. Future ASIs will be used to buff that Charisma. I'll be capping Rogue at level 4, Warlock at level 2 (maybe 3..still debating), and putting the rest into Paladin. He can stealth, can heal (though not as good as a cleric), can get in some good damage (not as good as a dedicated fighter), and can snipe using Eldritch Blast, stay highly mobile for a few rounds using spells, can off-tank using the Shield spell along with a base AC of 20 (combination of +1 Studded Leather, Fighting Initiate: Defense feat from Rogue level 4 ASI, DEX 18, and shield use) and can use Rogue: Swashbuckler class abilities to help avoid damage while gaining some mobility and another way of getting in some Sneak Attack damage on top of Smites. The character build is incredibly versatile but I'm always having to be careful, using tactics and forethought to stay on top of situations. As for group support, the character can be extremely disruptive for attackers..until he runs out of spell slots. Even when he's used up all his spells slots and short/long rest abilities, he can still be an annoying distraction. I learned many years ago the value of harassing enemy to the point they ignore what other party members are doing. [/QUOTE]
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