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<blockquote data-quote="jurrubin" data-source="post: 8916306" data-attributes="member: 6998959"><p>Absolutely correct. I started playing D&D 'way back in 1977 and since then I gained a few decades experience in GM'ing games using the RuneQuest/D100 game engine, which is skill-based rather than level-based. Since RQ/D100 allows characters to learn/gain any skills they put the necessary effort and resources into, I'm used to character builds with lots of different abilities. I wanted to push the envelope with 5e just to see what it's really capable of.</p><p></p><p>So I studied which triple-class character class combinations work as well as single class characters <em>for me</em> with literally weeks of prototyping and playtesting. Due to my personal tastes and preferences, the Paladin/Rogue/Warlock is the only one that I personally can make work well. And even then, I have to be very careful, use tactics unexpected by a DM (teleport 25 feet up to grapple a flying oni, anyone?), and stay very, very in tune with how the abilities of all three classes can work together synergistically. It is definitely not an easy character to run and is fraught with all sorts of opportunities to get dead if I don't pay attention. Or roll badly.</p><p></p><p>But when it all comes together with excellent dice rolls...ooh, BAYbee! Still, for people who want to a taste of multiclassing, I personally recommend they stay with only two classes. There are plenty of dual class combinations that provide lots of versatility and fun while avoiding some of the complexity and high level ability loss any triple class combo brings to the table.</p></blockquote><p></p>
[QUOTE="jurrubin, post: 8916306, member: 6998959"] Absolutely correct. I started playing D&D 'way back in 1977 and since then I gained a few decades experience in GM'ing games using the RuneQuest/D100 game engine, which is skill-based rather than level-based. Since RQ/D100 allows characters to learn/gain any skills they put the necessary effort and resources into, I'm used to character builds with lots of different abilities. I wanted to push the envelope with 5e just to see what it's really capable of. So I studied which triple-class character class combinations work as well as single class characters [I]for me[/I] with literally weeks of prototyping and playtesting. Due to my personal tastes and preferences, the Paladin/Rogue/Warlock is the only one that I personally can make work well. And even then, I have to be very careful, use tactics unexpected by a DM (teleport 25 feet up to grapple a flying oni, anyone?), and stay very, very in tune with how the abilities of all three classes can work together synergistically. It is definitely not an easy character to run and is fraught with all sorts of opportunities to get dead if I don't pay attention. Or roll badly. But when it all comes together with excellent dice rolls...ooh, BAYbee! Still, for people who want to a taste of multiclassing, I personally recommend they stay with only two classes. There are plenty of dual class combinations that provide lots of versatility and fun while avoiding some of the complexity and high level ability loss any triple class combo brings to the table. [/QUOTE]
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