Ovinomancer
No flips for you!
I am planning on running a more player driven campaign. One where I, as the GM, do not provide a world shattering plot, BBEG's are not trying to take over the world or destroy it, and epic quests are optional, not mandatory.
The idea is to provide a number of plot hooks at the same time and allow the players to push the action. I would pass around rumors, requests, blackmail attempts, etc, and the players would decide what gets done as they see fit. Of course, ignored plot hooks may develop into nastier things, but that would be part of the fun.
I realize the amount of work and ad libbing neccesary for this type of game, but wanted some input. Have you done this before? How many plot threads are interesting, and how many are overwhelming? Did the players enjoy the campaign? Throw me some bones, if you would.
The idea is to provide a number of plot hooks at the same time and allow the players to push the action. I would pass around rumors, requests, blackmail attempts, etc, and the players would decide what gets done as they see fit. Of course, ignored plot hooks may develop into nastier things, but that would be part of the fun.
I realize the amount of work and ad libbing neccesary for this type of game, but wanted some input. Have you done this before? How many plot threads are interesting, and how many are overwhelming? Did the players enjoy the campaign? Throw me some bones, if you would.
