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<blockquote data-quote="SpiralBound" data-source="post: 2390554" data-attributes="member: 8396"><p>I have a suspicion that you may be creating more work for yourself than is needed. By combining half of one creature type's abilities and advancement with half of a different creature type's abilities and advancement, you might be making a creature which is overly complicated to advance or manipulate/adjudicte.</p><p></p><p>If having the fey creature animate a corpse and then act through it is the ONLY way for characters to encounter this creature, then you may as well just create a unique construct and give it certain "fey-like" bonuses to represent the fey creature which in theory is controlling it. After all, while within the setting this creature is "really" a incorporeal fey creature animating an ordinary corpse, for the purposes of stating out this d20 creature, your only concern as the GM is the end result, which is a corpse-based construct with some fey-like abilities. Leave the "fey inhabiting the dead" aspects to the flavour text and keep the stats of your creature as straightforward and objective-oriented as you can.</p><p></p><p>Also, I could be wrong in this, but shouldm't this post be in the "Homebrewed monsters" forum, or is that strictly only for finished creations? I guess this post is in a bit of a grey area! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2390554, member: 8396"] I have a suspicion that you may be creating more work for yourself than is needed. By combining half of one creature type's abilities and advancement with half of a different creature type's abilities and advancement, you might be making a creature which is overly complicated to advance or manipulate/adjudicte. If having the fey creature animate a corpse and then act through it is the ONLY way for characters to encounter this creature, then you may as well just create a unique construct and give it certain "fey-like" bonuses to represent the fey creature which in theory is controlling it. After all, while within the setting this creature is "really" a incorporeal fey creature animating an ordinary corpse, for the purposes of stating out this d20 creature, your only concern as the GM is the end result, which is a corpse-based construct with some fey-like abilities. Leave the "fey inhabiting the dead" aspects to the flavour text and keep the stats of your creature as straightforward and objective-oriented as you can. Also, I could be wrong in this, but shouldm't this post be in the "Homebrewed monsters" forum, or is that strictly only for finished creations? I guess this post is in a bit of a grey area! ;) [/QUOTE]
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