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General Tabletop Discussion
*TTRPGs General
(Multi. VS Straight Classing) How do you take your Levels?
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<blockquote data-quote="Pielorinho" data-source="post: 477857" data-attributes="member: 259"><p>As near as I can tell, sorcerers are foolish not to take a PrC when offered: about all they'll lose is new familiar abilities, which is neither woo nor hoo.</p><p></p><p>Wizards are almost as foolish: the extra few feats aren't really a whole lot, and are usually outweighed by PrC benefits.</p><p></p><p>Clerics usually lose turning abilities and domain powers: this is more of a tradeoff.</p><p></p><p>Bards lose bardic knowledge -- not such a big deal. Generally they should take a PrC.</p><p></p><p>Druids lose special abilities. Big tradeoff, not to be taken lightly.</p><p></p><p>All of the above, however, should think very carefully before taking another core class: loss of spell levels is a big, big deal.</p><p></p><p>Fighters, barbarians, rangers, and paladins can safely MC among the classes in this group: most classes are somewhat front-loaded, and the benefits are fairly equal for going up a level in any of them, and all apply to kicking butt.</p><p></p><p>Often, a level or three of rogue or monk is a good idea for a melee person, to get evasion and sneak attack damage (or wis bonus and unarmed strike and evasion). In exchange, you give up a point of BAB, an important tradeoff.</p><p></p><p>In my games, spellcasters tend to be single-classed, or have one or two levels of another class at most, unless they qualify for a PrC; if they do qualify, they tend to pour all future levels into the PrC.</p><p></p><p>Nonspellcasters MC much more freely, often having relatively equal levels in several classes.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 477857, member: 259"] As near as I can tell, sorcerers are foolish not to take a PrC when offered: about all they'll lose is new familiar abilities, which is neither woo nor hoo. Wizards are almost as foolish: the extra few feats aren't really a whole lot, and are usually outweighed by PrC benefits. Clerics usually lose turning abilities and domain powers: this is more of a tradeoff. Bards lose bardic knowledge -- not such a big deal. Generally they should take a PrC. Druids lose special abilities. Big tradeoff, not to be taken lightly. All of the above, however, should think very carefully before taking another core class: loss of spell levels is a big, big deal. Fighters, barbarians, rangers, and paladins can safely MC among the classes in this group: most classes are somewhat front-loaded, and the benefits are fairly equal for going up a level in any of them, and all apply to kicking butt. Often, a level or three of rogue or monk is a good idea for a melee person, to get evasion and sneak attack damage (or wis bonus and unarmed strike and evasion). In exchange, you give up a point of BAB, an important tradeoff. In my games, spellcasters tend to be single-classed, or have one or two levels of another class at most, unless they qualify for a PrC; if they do qualify, they tend to pour all future levels into the PrC. Nonspellcasters MC much more freely, often having relatively equal levels in several classes. Daniel [/QUOTE]
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