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<blockquote data-quote="AbdulAlhazred" data-source="post: 5103963" data-attributes="member: 82106"><p>I don't have a problem with a feylock getting multiple teleports. I only have a problem with them being able to "store them up". Looking at the PHB pact boons the Infernal Pact gets THP that are non-stackable and so has no benefit from multiple enemies killed at once either. The Star Pact gets a +1 per enemy on the next die roll, which may or may not be useful at all though it certainly is better depending on number of enemies. Fey Pact clearly says you teleport "instantly". That means multiple teleports is not an unreasonable interpretation but teleport, attack, teleport, attack, etc is clearly not what they meant. Seems Fey Pact is sort of inbetween infernal and star in that respect.</p><p></p><p>Charops only devalues the feylock because they don't know how to rate anything except damage per round and haven't found some loophole to use to get some kind of awesome damage out of Fey Pact. In play they are quite effective and fun. They are just a controller much more than a true striker. Fey is also kind of odd in that pact boon really isn't stunningly handy. Teleport 3 is OK, but the class is a ranged attacking striker and you would really hope that teleporting is not something they desperately need to do all the time. It can free up a move action now and then or get you out of trouble, etc but its just not up front pushing their main function.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5103963, member: 82106"] I don't have a problem with a feylock getting multiple teleports. I only have a problem with them being able to "store them up". Looking at the PHB pact boons the Infernal Pact gets THP that are non-stackable and so has no benefit from multiple enemies killed at once either. The Star Pact gets a +1 per enemy on the next die roll, which may or may not be useful at all though it certainly is better depending on number of enemies. Fey Pact clearly says you teleport "instantly". That means multiple teleports is not an unreasonable interpretation but teleport, attack, teleport, attack, etc is clearly not what they meant. Seems Fey Pact is sort of inbetween infernal and star in that respect. Charops only devalues the feylock because they don't know how to rate anything except damage per round and haven't found some loophole to use to get some kind of awesome damage out of Fey Pact. In play they are quite effective and fun. They are just a controller much more than a true striker. Fey is also kind of odd in that pact boon really isn't stunningly handy. Teleport 3 is OK, but the class is a ranged attacking striker and you would really hope that teleporting is not something they desperately need to do all the time. It can free up a move action now and then or get you out of trouble, etc but its just not up front pushing their main function. [/QUOTE]
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