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Multiclass characters and Encounter Levels...
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<blockquote data-quote="billd91" data-source="post: 2001939" data-attributes="member: 3400"><p>The fighter/rogue is probably pretty close to his regular level power. The same would be true with just about any fighter/barbarian/ranger/paladin/rogue/monk combination. They won't lose all that much compared to what they gain. It's the spell casters that will suffer the most with stunted caster levels. Adding in the nerfed buff powers in 3.5, and their abilities as support characters will suffer as well.</p><p>While I think 3E took some great steps to make multiclassing work compared to previous editions, there are some things that still don't work too well. </p><p>If you are noticing a continual problem, you might consult the Unearthed Arcana and it's caster level ideas. Basically, like BAB, caster level gets contributions from all character classes, at varying rates. You might find that the multi-classers have fewer underpowered problems if you use that system (though they'll still be a little under-powered in the spell-levels they can cast).</p><p>One other thing to remember is that the CR of monsters assumes certain things about a party of that level. One of the things it assumes is that they are reasonably well equipped and that includes magical equipment. Keep that in mind especially when using monsters with any kind of damage resistance. In a low magic campaign, they might not have found the stuff to make those encounters level appropriate.</p></blockquote><p></p>
[QUOTE="billd91, post: 2001939, member: 3400"] The fighter/rogue is probably pretty close to his regular level power. The same would be true with just about any fighter/barbarian/ranger/paladin/rogue/monk combination. They won't lose all that much compared to what they gain. It's the spell casters that will suffer the most with stunted caster levels. Adding in the nerfed buff powers in 3.5, and their abilities as support characters will suffer as well. While I think 3E took some great steps to make multiclassing work compared to previous editions, there are some things that still don't work too well. If you are noticing a continual problem, you might consult the Unearthed Arcana and it's caster level ideas. Basically, like BAB, caster level gets contributions from all character classes, at varying rates. You might find that the multi-classers have fewer underpowered problems if you use that system (though they'll still be a little under-powered in the spell-levels they can cast). One other thing to remember is that the CR of monsters assumes certain things about a party of that level. One of the things it assumes is that they are reasonably well equipped and that includes magical equipment. Keep that in mind especially when using monsters with any kind of damage resistance. In a low magic campaign, they might not have found the stuff to make those encounters level appropriate. [/QUOTE]
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