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*Pathfinder & Starfinder
Multiclass Feat Weirdness?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4289075" data-attributes="member: 19675"><p>I disagree.</p><p></p><p>First, I didn't say attack spells, I said "casting spells." In a world where everyone can heal but only a precious few can cast spells- and of those, Clerics are one of the few <strong>full </strong>casters- a cleric who can't cast spells is much less cleric-y. Spellcasting is the scarcer PC resource by far.</p><p></p><p></p><p></p><p>Considering that it opens up Turn Undead and other abilities, I'll disagree as well.</p><p></p><p>Healing Word merely bolsters other PC's inherent abilities. Spellcasting and Channel Divinity bring a resource to the table that almost no other PC has- the Paladin is the sole exception at this point.</p><p></p><p></p><p>And of those, which of them makes your PC more cleric-y? Answer- NONE.</p><p></p><p></p><p></p><p>And when you find that the abilities your PC from the earlier edition cannot be emulated by having only 2 4Ed "classes" (which describes probably 75% of my PCs) you're out of luck.</p><p></p><p>Heck, even some of my <em>2 class</em> PCs have abilities that you can't have in a single 4Ed PC, because they have <em>all</em> of the abilities of those classes (at their relevant levels), not just a cherry-picked few.</p><p></p><p></p><p>3.X allowed a lot of flexibility in PC development- I mean that both from a mechanical and RP standpoint.</p><p></p><p>That we cannot at this point in 4Ed do a PC who splits his attentions and abilities evenly between 2 or more classes, dabbles in one class then finds his true calling for the rest of his life, and a host of other design choices seems a great step back, not just from 3.X, but <em>even from the 1Ed rules. </em> While multiclassing/dual-classing in that edition wasn't particularly elegant, even <em>then </em>you could choose more than 2 classes for your PC.</p><p><strong></strong></p><p><strong>Simply put, 4Ed multiclassing rules don't support 75% of my PC concepts from 30 years in the game.</strong></p><p></p><p></p><p></p><p>IOW, add an ability that has no effect other than to qualify the PC for the paragon path...and still requires a minor action?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4289075, member: 19675"] I disagree. First, I didn't say attack spells, I said "casting spells." In a world where everyone can heal but only a precious few can cast spells- and of those, Clerics are one of the few [B]full [/B]casters- a cleric who can't cast spells is much less cleric-y. Spellcasting is the scarcer PC resource by far. Considering that it opens up Turn Undead and other abilities, I'll disagree as well. Healing Word merely bolsters other PC's inherent abilities. Spellcasting and Channel Divinity bring a resource to the table that almost no other PC has- the Paladin is the sole exception at this point. And of those, which of them makes your PC more cleric-y? Answer- NONE. And when you find that the abilities your PC from the earlier edition cannot be emulated by having only 2 4Ed "classes" (which describes probably 75% of my PCs) you're out of luck. Heck, even some of my [I]2 class[/I] PCs have abilities that you can't have in a single 4Ed PC, because they have [I]all[/I] of the abilities of those classes (at their relevant levels), not just a cherry-picked few. 3.X allowed a lot of flexibility in PC development- I mean that both from a mechanical and RP standpoint. That we cannot at this point in 4Ed do a PC who splits his attentions and abilities evenly between 2 or more classes, dabbles in one class then finds his true calling for the rest of his life, and a host of other design choices seems a great step back, not just from 3.X, but [I]even from the 1Ed rules. [/I] While multiclassing/dual-classing in that edition wasn't particularly elegant, even [I]then [/I]you could choose more than 2 classes for your PC. [B] Simply put, 4Ed multiclassing rules don't support 75% of my PC concepts from 30 years in the game.[/B] IOW, add an ability that has no effect other than to qualify the PC for the paragon path...and still requires a minor action? [/QUOTE]
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