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Multiclass Feat Weirdness?
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<blockquote data-quote="theNater" data-source="post: 4289557" data-attributes="member: 62560"><p>Fluff is freely rearrangable. How does power source matter mechanically?</p><p></p><p>I'm working out of the PHB, not the DMG or MM, so correct me if I'm wrong, but my understanding is that NPC's and monsters encountered at heroic tier have 1 healing surge and no Second Wind ability. When the cow gets spooked and kicks pa, I'd rather the town priest had Healing Word than Turn Undead. When undead attack the town, I'm okay if the town priest defeats them with steel and magic, rather than godly power, as long as they're gone by morning.</p><p></p><p>Also, please note that that Healing Word has the divine keyword. Either it is a direct connection to the divine which all multiclass clerics have, or the presence of the divine keyword doesn't actually mean anything. You can't have it both ways.</p><p></p><p>When you treat a tangentially related statement as if it were intended as a direct refutation, it's at best misleading.</p><p></p><p>By this reasoning, you can't have a single-classed character in 4th edition. Every character has a cherrypicked list of their own class abilities. No fighter has all four of the at-will fighter powers. Does that mean they're not a fighter?</p><p></p><p>Being a member of a character class in means you have access to the powers from that class. Multiclassing gives you access to the powers from two classes. No ability gives you all powers from one class.</p><p></p><p>Let's compare a 4th level Pavel to a 3rd edition Wiz1/Ftr3, assuming that both of them have wholeheartedly abandoned wizardly activities.</p><p></p><p>Both of them are very good melee combatants for their level. Both of them have plenty of hit points, are proficient with most weapons and armor, and have a pretty good chance of striking an enemy with their weapon attacks.</p><p></p><p>Pavel can wear any of the armors he is proficient in without penalty. He has a single spell, which he can cast several times per day. The level dependent effects of his spell are appropriate to a 4th level caster.</p><p></p><p>Wiz1/Ftr3 has spell failure penalties, so has to choose between being poorly armored for a fighter or having a chance of wasting any spells he tries to cast in combat. He knows a big list of cantrips, and can cast 3 of them per day. He also knows 4-7 1st level spells, and can cast 2 of them per day(assuming int between 12 and 18, inclusive). The level dependent effects of all of his spells are appropriate to a level 1 caster. He is able to Scribe Scrolls, but doesn't do it very much, if at all. He is attended by a familiar with an int of 6, with the abilities, bonuses, and risks that implies. And, unless he's one of a select few races, he is suffering a penalty to all earned experience.</p><p></p><p>Pavel is more likely to succeed on Arcana checks, as his Arcana skill has been increasing at full speed while Wiz1/Ftr3's has dropped to half speed, as Knowledge is cross-class for a fighter. They are about equally likely to succeed on fighter skill rolls.</p><p></p><p>Both of their histories indicate that they were trainee wizards who gave up wizardry in favor of the sword.</p><p></p><p>Compared to Wiz1/Ftr3, Pavel has lost cantrips, a broad spell list, an unused Scribe Scroll ability, and a familiar. Note that single class wizards in 4th edition don't have all of those things, either. He has gained better Arcane knowledge, heavy armor, spells more potent in combat, and quite possibly a decent number of experience points. In combat, he's as good if not better as a fighter. In combat, he's as good if not better as a wizard. If he takes the Ritual Caster feat, he also has spells usable outside of combat.</p><p></p><p>How is he not part wizard, mostly fighter?</p><p></p><p>True, you can no longer have all of the abilities of a top-level druid, a top-level sorcerer, and a top-level ranger. This is a feature, not a bug.</p><p></p><p>Try a cleric/ranger. Many of the transmutations are buffs, clerics have plenty of those, and a good number of the others are save-or-die effects, which have been intentionally removed. A few of the others have turned into rituals, and clerics come pre-equipped with the ability to cast rituals.</p><p></p><p>Shapeshifting is out, but if you carry a handful of weapons and say "I'm turning into an alligator" when you pull out the greataxe, I won't argue with you.</p><p></p><p>Rogue, with Ritual Caster. You'll have to carefully plan your illusions, but I'm sure you can handle that. You could multiclass into warlock or wizard for a couple more illusions. I'm mostly thinking invisibility effects, but Raven's Glamor(Warlock 22) is just too cool not to mention.</p><p></p><p>I asked you to focus on what the character does. I don't know what this character does, aside from wield a polearm and use the Inertial Armor and Expansion psi abilities. Polearms are avaliable. I can't speak to Inertial Armor or Expansion, because I only have the 3.5 PHB in front of me, but if they're buffs, cleric, warlord, and fighter have some nice buffs(fighter's are mostly self-only), and if they're attacks, well, wizards and warlocks have quite a variety of attacks.</p><p></p><p>Two-weapon fighting comes from ranger, diviner comes from rituals. For the spellsword, why not multiclass into wizard for the Wizard of the Spiral Tower paragon path? All the spells you use will be being channeled through your longsword.</p><p></p><p>I never said I'd replicate your character career path, I said I'd replicate your character concept. To get the character she is now, I'd go cleric/fighter. But, since we're working for results, not names of abilities, try this. Start as a fighter, devote her to Tyr by becoming a fighter/cleric. Further devote her to Tyr with the Radiant Servant paragon path. Solar Wrath isn't named Turn Undead, but it does smite the undead with holy power, with the added bonus that it has additional effects on demons as well as undead.</p></blockquote><p></p>
[QUOTE="theNater, post: 4289557, member: 62560"] Fluff is freely rearrangable. How does power source matter mechanically? I'm working out of the PHB, not the DMG or MM, so correct me if I'm wrong, but my understanding is that NPC's and monsters encountered at heroic tier have 1 healing surge and no Second Wind ability. When the cow gets spooked and kicks pa, I'd rather the town priest had Healing Word than Turn Undead. When undead attack the town, I'm okay if the town priest defeats them with steel and magic, rather than godly power, as long as they're gone by morning. Also, please note that that Healing Word has the divine keyword. Either it is a direct connection to the divine which all multiclass clerics have, or the presence of the divine keyword doesn't actually mean anything. You can't have it both ways. When you treat a tangentially related statement as if it were intended as a direct refutation, it's at best misleading. By this reasoning, you can't have a single-classed character in 4th edition. Every character has a cherrypicked list of their own class abilities. No fighter has all four of the at-will fighter powers. Does that mean they're not a fighter? Being a member of a character class in means you have access to the powers from that class. Multiclassing gives you access to the powers from two classes. No ability gives you all powers from one class. Let's compare a 4th level Pavel to a 3rd edition Wiz1/Ftr3, assuming that both of them have wholeheartedly abandoned wizardly activities. Both of them are very good melee combatants for their level. Both of them have plenty of hit points, are proficient with most weapons and armor, and have a pretty good chance of striking an enemy with their weapon attacks. Pavel can wear any of the armors he is proficient in without penalty. He has a single spell, which he can cast several times per day. The level dependent effects of his spell are appropriate to a 4th level caster. Wiz1/Ftr3 has spell failure penalties, so has to choose between being poorly armored for a fighter or having a chance of wasting any spells he tries to cast in combat. He knows a big list of cantrips, and can cast 3 of them per day. He also knows 4-7 1st level spells, and can cast 2 of them per day(assuming int between 12 and 18, inclusive). The level dependent effects of all of his spells are appropriate to a level 1 caster. He is able to Scribe Scrolls, but doesn't do it very much, if at all. He is attended by a familiar with an int of 6, with the abilities, bonuses, and risks that implies. And, unless he's one of a select few races, he is suffering a penalty to all earned experience. Pavel is more likely to succeed on Arcana checks, as his Arcana skill has been increasing at full speed while Wiz1/Ftr3's has dropped to half speed, as Knowledge is cross-class for a fighter. They are about equally likely to succeed on fighter skill rolls. Both of their histories indicate that they were trainee wizards who gave up wizardry in favor of the sword. Compared to Wiz1/Ftr3, Pavel has lost cantrips, a broad spell list, an unused Scribe Scroll ability, and a familiar. Note that single class wizards in 4th edition don't have all of those things, either. He has gained better Arcane knowledge, heavy armor, spells more potent in combat, and quite possibly a decent number of experience points. In combat, he's as good if not better as a fighter. In combat, he's as good if not better as a wizard. If he takes the Ritual Caster feat, he also has spells usable outside of combat. How is he not part wizard, mostly fighter? True, you can no longer have all of the abilities of a top-level druid, a top-level sorcerer, and a top-level ranger. This is a feature, not a bug. Try a cleric/ranger. Many of the transmutations are buffs, clerics have plenty of those, and a good number of the others are save-or-die effects, which have been intentionally removed. A few of the others have turned into rituals, and clerics come pre-equipped with the ability to cast rituals. Shapeshifting is out, but if you carry a handful of weapons and say "I'm turning into an alligator" when you pull out the greataxe, I won't argue with you. Rogue, with Ritual Caster. You'll have to carefully plan your illusions, but I'm sure you can handle that. You could multiclass into warlock or wizard for a couple more illusions. I'm mostly thinking invisibility effects, but Raven's Glamor(Warlock 22) is just too cool not to mention. I asked you to focus on what the character does. I don't know what this character does, aside from wield a polearm and use the Inertial Armor and Expansion psi abilities. Polearms are avaliable. I can't speak to Inertial Armor or Expansion, because I only have the 3.5 PHB in front of me, but if they're buffs, cleric, warlord, and fighter have some nice buffs(fighter's are mostly self-only), and if they're attacks, well, wizards and warlocks have quite a variety of attacks. Two-weapon fighting comes from ranger, diviner comes from rituals. For the spellsword, why not multiclass into wizard for the Wizard of the Spiral Tower paragon path? All the spells you use will be being channeled through your longsword. I never said I'd replicate your character career path, I said I'd replicate your character concept. To get the character she is now, I'd go cleric/fighter. But, since we're working for results, not names of abilities, try this. Start as a fighter, devote her to Tyr by becoming a fighter/cleric. Further devote her to Tyr with the Radiant Servant paragon path. Solar Wrath isn't named Turn Undead, but it does smite the undead with holy power, with the added bonus that it has additional effects on demons as well as undead. [/QUOTE]
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