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Multiclass for level 3 wizard (evoker)?
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<blockquote data-quote="auburn2" data-source="post: 8031703" data-attributes="member: 6855259"><p>So I inherited a character at our table. Basically the player bailed and the DM asked me to pick up his character (in addition to my rogue/Hex warlock). Looking for some advice on multiclassing.</p><p></p><p>The character is a dwarf 3rd level evoker. He has great rolls - a S14, D14, C15, I16, W10, Ch13 but does not have mage armor or any armor proficiency. So he is running around with a 12AC (he does have shield spell). This is freaking me out, I have played straight wizards before but always with mage armor. In a perfect world I would multiclass into a cleric to pick up some armor. Probably only a 1-level dip, but in this case wisdom is the ONLY stat too low to multiclass.</p><p></p><p>We will probably run these characters out until 10-13 level so build at level 20 is not a concern, playability from now until level 10-13 is what I am after.</p><p></p><p>So what is the best option here?</p><p></p><p>1. I can take a feat for light armor and give up another feat</p><p></p><p>2. I can pick up fighter for good armor and shields and a +1 bonus on top of that for fighting style. This would give a huge bonus to AC but give up spell slots, even more slots if I go to level 2 and AS.</p><p></p><p>3. I can pick up bard, get light armor, 2 more cantrips and 4 1st-level spells (with crappy DC) but I lose no spell slots. I also get inspiration. On paper this seems to be the best option, but I am really going to have a trouble role playing this, I don't see bard in the characters identity.</p><p></p><p>4. I can just accept it and make sure he stays well out of combat. This really limits the spells he can use though, burning hands, lightning bolt, touch spells are either severely limited or out of the question.</p><p></p><p>5. I can add mage armor at the expense of a higher level spell.</p><p></p><p>What would you recommend?</p></blockquote><p></p>
[QUOTE="auburn2, post: 8031703, member: 6855259"] So I inherited a character at our table. Basically the player bailed and the DM asked me to pick up his character (in addition to my rogue/Hex warlock). Looking for some advice on multiclassing. The character is a dwarf 3rd level evoker. He has great rolls - a S14, D14, C15, I16, W10, Ch13 but does not have mage armor or any armor proficiency. So he is running around with a 12AC (he does have shield spell). This is freaking me out, I have played straight wizards before but always with mage armor. In a perfect world I would multiclass into a cleric to pick up some armor. Probably only a 1-level dip, but in this case wisdom is the ONLY stat too low to multiclass. We will probably run these characters out until 10-13 level so build at level 20 is not a concern, playability from now until level 10-13 is what I am after. So what is the best option here? 1. I can take a feat for light armor and give up another feat 2. I can pick up fighter for good armor and shields and a +1 bonus on top of that for fighting style. This would give a huge bonus to AC but give up spell slots, even more slots if I go to level 2 and AS. 3. I can pick up bard, get light armor, 2 more cantrips and 4 1st-level spells (with crappy DC) but I lose no spell slots. I also get inspiration. On paper this seems to be the best option, but I am really going to have a trouble role playing this, I don't see bard in the characters identity. 4. I can just accept it and make sure he stays well out of combat. This really limits the spells he can use though, burning hands, lightning bolt, touch spells are either severely limited or out of the question. 5. I can add mage armor at the expense of a higher level spell. What would you recommend? [/QUOTE]
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Multiclass for level 3 wizard (evoker)?
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