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Multiclass for level 3 wizard (evoker)?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8031798" data-attributes="member: 6988941"><p>Just finding a copy of the spell and writing it into your spell book seems like the optimal Wizard choice if that is really all you're after. Even a DM who doesn't generally make spells available to find may be willing to concede that one of the single most common and basic Wizard spells is acquirable. If your DM outright refuses, picking it as one of your 2 free spells on level up in place of a higher level one is a waste, sure, but it will slow down your progression way less than multiclassing and your effectiveness way less than spending an ASI on it when you need to focus on upping your INT.</p><p></p><p>That said, there are certainly other things to get out of multiclassing.</p><p></p><p>Since you have a +2 dex bonus, medium armor is your optimal armor. You could get this, as well as potentially a shield as a Fighter. You could also take the defensive fighting style for an additional +1 when wearing that armor. Grab a breastplate and you are then sitting at AC 17 or AC 19 with a shield. So, pure AC-wise, Fighter is your best option. Second Wind and a good hit die are also nice little boons. You could also one day take a second level of Fighter and get Action Surge, the only straightforward way to get two full spells in one turn, which is obviously insanely powerful.</p><p></p><p>You can also get medium armor and shields from going Artificer. Artificer levels round up for multiclassing spell slot progression, so one level will not slow that at all, but it will let you prep you INT in level 1 Artificer spells and cast them with your primary stat (notable inclusions not available to Wizards being Cure Wounds and Faerie Fire), as well as learn a couple of cantrips to cast with your primary stat. Being able to prep some basic Wizard spells without counting towards your Wizard prep limit means more high level wizard spells you will have prepared.</p><p></p><p>The Bard only gets you light armor and no shield, so I find it hard to recommend Bard over Artificer for a multiclassing Wizard with your stats if AC is the main goal. But you'll have to look at the spells.</p><p></p><p>I would argue that the Bard 1st level spell list is a bit better than the Artificer 1st level spell list, at least for someone who already has access to Wizard spells (Healing Word access may be a pretty big deal, depending on the group, and I'm one of those who, all else being equal, likes to keep Sleep on tap even after the early levels), but it would also be 4 set-in-stone choices cast with Charisma, whereas Artificer spells are prepared, Cast with Int, and the number will eventually go up to five when you've maxed your Intelligence.</p><p></p><p>But there is one major caveat about Artificer spells, and that is that they always require use of a spellcasting focus whether or not there is normally a material component, and at Artificer level 1 that focus has to be some sort of tools. This is particularly irritating for Absorb Elements, since it means you have to already have a pair of tongs or whatever in hand when the spell hits. With a dip for Bard spells you can pick those without material components or use a component pouch or whatever to avoid needing to ever bust out the lute.</p><p></p><p>The other medium armor and shield options you qualify for, incidentally, are Barbarian and Paladin. Either might be an interesting character move.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8031798, member: 6988941"] Just finding a copy of the spell and writing it into your spell book seems like the optimal Wizard choice if that is really all you're after. Even a DM who doesn't generally make spells available to find may be willing to concede that one of the single most common and basic Wizard spells is acquirable. If your DM outright refuses, picking it as one of your 2 free spells on level up in place of a higher level one is a waste, sure, but it will slow down your progression way less than multiclassing and your effectiveness way less than spending an ASI on it when you need to focus on upping your INT. That said, there are certainly other things to get out of multiclassing. Since you have a +2 dex bonus, medium armor is your optimal armor. You could get this, as well as potentially a shield as a Fighter. You could also take the defensive fighting style for an additional +1 when wearing that armor. Grab a breastplate and you are then sitting at AC 17 or AC 19 with a shield. So, pure AC-wise, Fighter is your best option. Second Wind and a good hit die are also nice little boons. You could also one day take a second level of Fighter and get Action Surge, the only straightforward way to get two full spells in one turn, which is obviously insanely powerful. You can also get medium armor and shields from going Artificer. Artificer levels round up for multiclassing spell slot progression, so one level will not slow that at all, but it will let you prep you INT in level 1 Artificer spells and cast them with your primary stat (notable inclusions not available to Wizards being Cure Wounds and Faerie Fire), as well as learn a couple of cantrips to cast with your primary stat. Being able to prep some basic Wizard spells without counting towards your Wizard prep limit means more high level wizard spells you will have prepared. The Bard only gets you light armor and no shield, so I find it hard to recommend Bard over Artificer for a multiclassing Wizard with your stats if AC is the main goal. But you'll have to look at the spells. I would argue that the Bard 1st level spell list is a bit better than the Artificer 1st level spell list, at least for someone who already has access to Wizard spells (Healing Word access may be a pretty big deal, depending on the group, and I'm one of those who, all else being equal, likes to keep Sleep on tap even after the early levels), but it would also be 4 set-in-stone choices cast with Charisma, whereas Artificer spells are prepared, Cast with Int, and the number will eventually go up to five when you've maxed your Intelligence. But there is one major caveat about Artificer spells, and that is that they always require use of a spellcasting focus whether or not there is normally a material component, and at Artificer level 1 that focus has to be some sort of tools. This is particularly irritating for Absorb Elements, since it means you have to already have a pair of tongs or whatever in hand when the spell hits. With a dip for Bard spells you can pick those without material components or use a component pouch or whatever to avoid needing to ever bust out the lute. The other medium armor and shield options you qualify for, incidentally, are Barbarian and Paladin. Either might be an interesting character move. [/QUOTE]
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Multiclass for level 3 wizard (evoker)?
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