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Multiclass Idea
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<blockquote data-quote="Li Shenron" data-source="post: 6004101" data-attributes="member: 1465"><p>It's not a bad idea, although I can't say if your suggested spread is already ok or would need some tweaking.</p><p></p><p>But I was thinking, if the problem is class front-loading, what if they simply required an additional XP cost when you take the first level in a new class?</p><p></p><p></p><p></p><p>Are you absolutely sure that 1) is already decided? I must have missed some info about that!</p><p></p><p>Anyway... I think the main obstacle for 3e-style multiclassing is in fact the stacking of magic and weapon attack bonuses that you mention. It's very similar to how saving throw bonuses stacked in 3e multiclassing (while BAB did not have this problem but rather the opposite, that because it was rounded down in each class, it ended up even more rounded down in multiclassing except for full-BAB classes).</p><p></p><p>Getting the best value of all your classes may work well enough thanks to flatter math: if a 6th-level Fighter still has only +4 weapon attack but a 3rd-level Fighter has +3, then a Fighter 3/Wizard 3 has +3, that means you have given up a net +1... it's pretty good because you give up something but definitely you aren't shooting yourself in the foot!</p><p></p><p>Of course the gap might increase at higher levels, so it's possible that at some point there will be problems (but there are always inevitable problems with multiclassing, one way or the other).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6004101, member: 1465"] It's not a bad idea, although I can't say if your suggested spread is already ok or would need some tweaking. But I was thinking, if the problem is class front-loading, what if they simply required an additional XP cost when you take the first level in a new class? Are you absolutely sure that 1) is already decided? I must have missed some info about that! Anyway... I think the main obstacle for 3e-style multiclassing is in fact the stacking of magic and weapon attack bonuses that you mention. It's very similar to how saving throw bonuses stacked in 3e multiclassing (while BAB did not have this problem but rather the opposite, that because it was rounded down in each class, it ended up even more rounded down in multiclassing except for full-BAB classes). Getting the best value of all your classes may work well enough thanks to flatter math: if a 6th-level Fighter still has only +4 weapon attack but a 3rd-level Fighter has +3, then a Fighter 3/Wizard 3 has +3, that means you have given up a net +1... it's pretty good because you give up something but definitely you aren't shooting yourself in the foot! Of course the gap might increase at higher levels, so it's possible that at some point there will be problems (but there are always inevitable problems with multiclassing, one way or the other). [/QUOTE]
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