Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclass Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 6004341" data-attributes="member: 16760"><p>Possible, I suppose - though a little hard on people who don't use XP.</p><p></p><p></p><p></p><p>Yep. It was mentioned at the <a href="http://www.enworld.org/forum/showwiki.php?title=D+and+D+Next:+Classes" target="_blank">class design seminar at DDXP.</a></p><p></p><p></p><p></p><p>Hmmm. I see your point. Well, one solution might be to take the higher 1st-level value, then add on the amount each class has progressed since 1st level. (As you said, like 3e saving throw bonuses.) It's a little more complicated, but not horribly so.</p><p></p><p>And yes, the flat math helps a lot. So does the boosted magic-attack numbers for primary spellcasters. They're equivalent to fighters in their bailiwick.</p><p></p><p></p><p></p><p>I'm actually a little surprised that the playtest classes *don't* have abilities spread out over the first three levels, that's what I understood them to say they intended to do.</p><p></p><p></p><p></p><p>I'm not very familiar with Star Wars SAGA, how did it work?</p><p></p><p></p><p></p><p>Good point. Proficiencies *are* specifically listed as 'if this is your first class'.</p><p></p><p>And of course feats and skills come strictly from specialties and backgrounds... with the exception of the Rogue, who gets an extra background. That in itself, plus Skill Mastery, makes single-level dipping into rogue very tempting.</p><p></p><p>I think there *has* to be some way to pick up proficiencies from a new class, though. But it doesn't have to be automatic. Maybe a rogue who becomes a fighter really doesn't gain any new weapons or armor by default - he just fights better. It's really harsh on a wizard who becomes a fighter, though!</p><p></p><p>EDIT: They also need to come up with a way to keep caster-level issues from popping up. And for Pete's sake, it makes perfect sense for wizard and sorcerer levels to synergize somehow! But I'm still working on exactly how. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: PS. I just got the pun in your name, and it's AWFUL! Well done! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Shadow, post: 6004341, member: 16760"] Possible, I suppose - though a little hard on people who don't use XP. Yep. It was mentioned at the [url=http://www.enworld.org/forum/showwiki.php?title=D+and+D+Next:+Classes]class design seminar at DDXP.[/url] Hmmm. I see your point. Well, one solution might be to take the higher 1st-level value, then add on the amount each class has progressed since 1st level. (As you said, like 3e saving throw bonuses.) It's a little more complicated, but not horribly so. And yes, the flat math helps a lot. So does the boosted magic-attack numbers for primary spellcasters. They're equivalent to fighters in their bailiwick. I'm actually a little surprised that the playtest classes *don't* have abilities spread out over the first three levels, that's what I understood them to say they intended to do. I'm not very familiar with Star Wars SAGA, how did it work? Good point. Proficiencies *are* specifically listed as 'if this is your first class'. And of course feats and skills come strictly from specialties and backgrounds... with the exception of the Rogue, who gets an extra background. That in itself, plus Skill Mastery, makes single-level dipping into rogue very tempting. I think there *has* to be some way to pick up proficiencies from a new class, though. But it doesn't have to be automatic. Maybe a rogue who becomes a fighter really doesn't gain any new weapons or armor by default - he just fights better. It's really harsh on a wizard who becomes a fighter, though! EDIT: They also need to come up with a way to keep caster-level issues from popping up. And for Pete's sake, it makes perfect sense for wizard and sorcerer levels to synergize somehow! But I'm still working on exactly how. :) EDIT: PS. I just got the pun in your name, and it's AWFUL! Well done! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclass Idea
Top